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Is Neil Gaiman Wrong?
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<blockquote data-quote="Flamestrike" data-source="post: 7999576" data-attributes="member: 6788736"><p>You're entitled to your opinion of course, but you're wrong.</p><p></p><p>DnD PCs (past mid level) are literal superheroes. Those features are baked into the classes, the rules and the expectations of mid to high level DnD PC's.</p><p></p><p>DnD does not emulate 'low gritty GoT fantasy' at any point after low level play.</p><p></p><p>At 11th+ level (by RAW) the PCs are literally routinely fighting Demons (and Demon lords), Psionic mind controlling brain eating aliens, Wizards capable of reality altering magic, T-Rexes, Beholders with disintegration rays, Demi-gods, infernal hordes, whole clans of 20' tall giants... and <em>winning</em>. They're travelling to different planes of existence. They're calling on literal divine intervention, altering reality with a word, faling into magma, or off 20 storey buildings and surviving. They're loading and firing crossbows 1/ second, they're getting so angry they can fly, they're sprouting wings, opening gates to other realities, bringing the dead back to life, meditating so hard they can enter the Astral plane, wielding artifacts, intelligent weapons, and tokens of power from otherwoldly entities etc etc etc</p><p></p><p>They are beyond Defenders level of power (that was mid level or around 5-10th at T2). They are now approaching (or at) a level of power equal to that of the Avengers or X-Men. Their actions shape the course of the world.</p><p></p><p>That's the rules. Thats the expectation (clearly expressed in monster CR's, adventures published, class features as written, the tier system and more). I believe 17th level plus PCs are expressly called out as 'superheroes' in the rulebook.</p><p></p><p>Maybe your campaigns stop at 4th level or so. Beats me. But in the RAW, you're simply wrong.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7999576, member: 6788736"] You're entitled to your opinion of course, but you're wrong. DnD PCs (past mid level) are literal superheroes. Those features are baked into the classes, the rules and the expectations of mid to high level DnD PC's. DnD does not emulate 'low gritty GoT fantasy' at any point after low level play. At 11th+ level (by RAW) the PCs are literally routinely fighting Demons (and Demon lords), Psionic mind controlling brain eating aliens, Wizards capable of reality altering magic, T-Rexes, Beholders with disintegration rays, Demi-gods, infernal hordes, whole clans of 20' tall giants... and [I]winning[/I]. They're travelling to different planes of existence. They're calling on literal divine intervention, altering reality with a word, faling into magma, or off 20 storey buildings and surviving. They're loading and firing crossbows 1/ second, they're getting so angry they can fly, they're sprouting wings, opening gates to other realities, bringing the dead back to life, meditating so hard they can enter the Astral plane, wielding artifacts, intelligent weapons, and tokens of power from otherwoldly entities etc etc etc They are beyond Defenders level of power (that was mid level or around 5-10th at T2). They are now approaching (or at) a level of power equal to that of the Avengers or X-Men. Their actions shape the course of the world. That's the rules. Thats the expectation (clearly expressed in monster CR's, adventures published, class features as written, the tier system and more). I believe 17th level plus PCs are expressly called out as 'superheroes' in the rulebook. Maybe your campaigns stop at 4th level or so. Beats me. But in the RAW, you're simply wrong. [/QUOTE]
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