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Is Neil Gaiman Wrong?
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<blockquote data-quote="Voadam" data-source="post: 8000670" data-attributes="member: 2209"><p>My experiences from the 80s are different then as I can see a lot of congruencies. The magic is a big part of it but also themes and plots. A spellcaster flying around and zapping things feels like a powered superhero. Paladins are pretty much billed as superhuman superheros. Fighters and thieves were half way there although fighters did not have the dodging skills of Batman or Green Arrow and thieves just did not have the combat chops (so maybe Robin). A couple magic items with weird powers went a long way to turn someone from a Warhammer rat catcher into the Shadow and by mid level lots of D&D characters had some.</p><p></p><p>The themes of go out and face weird opponents in combat fits both Super Heroes and D&D. Lots of superheroes face regular combat and not infrequent death traps (see e.g, 1960s Batman TV show). The heroics ethos of superheroes and heroic quest D&D Good fit well together as do the antihero mercenary attitude of Wolverne and such being a decent match for the D&D ethos of looting dungeons for gold and xp. Superhero teams are a lot like D&D parties and the plots can be similar (stop the bad guy, save the world).</p><p></p><p>In the 80s I had subscriptions to both X-men and Conan comics so maybe that helped in seeing some congruencies.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8000670, member: 2209"] My experiences from the 80s are different then as I can see a lot of congruencies. The magic is a big part of it but also themes and plots. A spellcaster flying around and zapping things feels like a powered superhero. Paladins are pretty much billed as superhuman superheros. Fighters and thieves were half way there although fighters did not have the dodging skills of Batman or Green Arrow and thieves just did not have the combat chops (so maybe Robin). A couple magic items with weird powers went a long way to turn someone from a Warhammer rat catcher into the Shadow and by mid level lots of D&D characters had some. The themes of go out and face weird opponents in combat fits both Super Heroes and D&D. Lots of superheroes face regular combat and not infrequent death traps (see e.g, 1960s Batman TV show). The heroics ethos of superheroes and heroic quest D&D Good fit well together as do the antihero mercenary attitude of Wolverne and such being a decent match for the D&D ethos of looting dungeons for gold and xp. Superhero teams are a lot like D&D parties and the plots can be similar (stop the bad guy, save the world). In the 80s I had subscriptions to both X-men and Conan comics so maybe that helped in seeing some congruencies. [/QUOTE]
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