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Is old school a good way to introduce younger players to D&D?
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<blockquote data-quote="Aberzanzorax" data-source="post: 5479922" data-attributes="member: 64209"><p>Some background info on myself:</p><p> </p><p>I play 3e/pathfinder. It's my game of choice, though I've dabbled in a few others including 4e, World of Darkness, and I own and have read perhaps two or three dozen other games/systems. I like all of them for their own virtues.</p><p> </p><p>I am a dissertation shy of a clinical psychology doctorate (I have my master's degree). I do know the limitations of children at various ages, as well as knowing that these are averages, and I know where my son both exceeds and is below averages (better at math and language than average, not as good at paying very close/extended attention compared to average).</p><p> </p><p> </p><p>My son is not very good at games at this point. Though he can play Memory (and waste both my wife and myself). Apart from that, rules and such don't work out well for him (even Candyland and Chutes and Ladders are a challenge to play with him). On the other hand, we can make up stories together and spend an hour or two discussing who might do what.</p><p> </p><p> </p><p>Because of his and my interests, and also because of his abilities, I'm definitely more interested in engaging his imagination and developing a story and character for him than playing something akin to a board game (as per Wrath of Ashardalon...but I'll probably get that soon for myself anyway --it sounds awesome). I want to engage him in the world of "pretend" moreso than I want to play games with him.</p><p> </p><p>On the other hand, pretend alone is a bit...childish?...for me. I don't much enjoy pretending to be ninjas or pirates or robots with him beyond 5 minutes (I know, it's an age thing). I need a bit more story to the whole experience, and I think he benefits from and enjoys the story as well...participating in the story makes it that much better.</p><p> </p><p> </p><p>I guess what I'm really after (and I understand it will take years of experimenting and both my son and myself maturing) is a shared experience of imagination, but one guided by a sense of reality as well. It's the whole basic explanation of why RPGs exist, I guess...the difference between "pew, pew, pew...I gotcha", and rules for "pew, pew, pew...I gotcha".</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5479922, member: 64209"] Some background info on myself: I play 3e/pathfinder. It's my game of choice, though I've dabbled in a few others including 4e, World of Darkness, and I own and have read perhaps two or three dozen other games/systems. I like all of them for their own virtues. I am a dissertation shy of a clinical psychology doctorate (I have my master's degree). I do know the limitations of children at various ages, as well as knowing that these are averages, and I know where my son both exceeds and is below averages (better at math and language than average, not as good at paying very close/extended attention compared to average). My son is not very good at games at this point. Though he can play Memory (and waste both my wife and myself). Apart from that, rules and such don't work out well for him (even Candyland and Chutes and Ladders are a challenge to play with him). On the other hand, we can make up stories together and spend an hour or two discussing who might do what. Because of his and my interests, and also because of his abilities, I'm definitely more interested in engaging his imagination and developing a story and character for him than playing something akin to a board game (as per Wrath of Ashardalon...but I'll probably get that soon for myself anyway --it sounds awesome). I want to engage him in the world of "pretend" moreso than I want to play games with him. On the other hand, pretend alone is a bit...childish?...for me. I don't much enjoy pretending to be ninjas or pirates or robots with him beyond 5 minutes (I know, it's an age thing). I need a bit more story to the whole experience, and I think he benefits from and enjoys the story as well...participating in the story makes it that much better. I guess what I'm really after (and I understand it will take years of experimenting and both my son and myself maturing) is a shared experience of imagination, but one guided by a sense of reality as well. It's the whole basic explanation of why RPGs exist, I guess...the difference between "pew, pew, pew...I gotcha", and rules for "pew, pew, pew...I gotcha". [/QUOTE]
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