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Is "Old School" Overrated?
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<blockquote data-quote="Ariosto" data-source="post: 4886749" data-attributes="member: 80487"><p>1) Edition war? <em>Duh</em>. The "schools" are clearly defined by that preference. The only claims I've seen that 4e and OD&D are the same are those quickly followed by the paradoxical claim that 4e is better. Yeah, one of those is not serious. Why do people feel a need to do that? Why is it so freaking important to fans of the new thing that fans of the old thing also embrace it? Why do fans of the old thing imagine that somehow the other guys are someday going to exclaim, "You're right! Although they always repulsed me before, at long last I have come to <em>love</em> Brussels sprouts!" Or vice-versa? Weird, man.</p><p></p><p>2) No definition? See the above. The philosophizing is not about "what" but about "why". Why does one set of games work so well for us while another set serves so poorly? The members of one set have key things in common, and key differences from the members of the other set. Somehow, that's okay for the Rob Heinsoos but not for the Rob Kuntzes. Why the double standard?</p><p></p><p>3) Nostalgia? Maybe, for some people, and there's nothing wrong with that. "<strong>Just</strong> nostalgia" hurled at people to shout down any other reason for playing Game X is idiotic. Disco music might evoke memories for me, and those might produce a feeling of nostalgia. However, I <em>don't like</em> disco -- so "just nostalgia" is not going to give me a desire to listen to it; <strong>nothing</strong> is going to make me want to listen to disco!</p><p></p><p>4) Better mechanics? Baloney. We have not agreed upon any objective standard of "better". That we disagree on which is better demonstrates right up front that we have different values. Your opinion does not "trump" mine.</p><p></p><p>5) Better style of play? Baloney again, for the same reason.</p><p></p><p>6) The designers were incompetent hacks? Maybe in some particular cases. However, there is <em>way</em> too much nonsensical judging that they "failed" to attain a goal that in fact they were not pursuing. If I don't understand something, that says more about my ignorance than about the designer's intent. If I don't like something, it does not follow that nobody else likes it.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4886749, member: 80487"] 1) Edition war? [i]Duh[/i]. The "schools" are clearly defined by that preference. The only claims I've seen that 4e and OD&D are the same are those quickly followed by the paradoxical claim that 4e is better. Yeah, one of those is not serious. Why do people feel a need to do that? Why is it so freaking important to fans of the new thing that fans of the old thing also embrace it? Why do fans of the old thing imagine that somehow the other guys are someday going to exclaim, "You're right! Although they always repulsed me before, at long last I have come to [i]love[/i] Brussels sprouts!" Or vice-versa? Weird, man. 2) No definition? See the above. The philosophizing is not about "what" but about "why". Why does one set of games work so well for us while another set serves so poorly? The members of one set have key things in common, and key differences from the members of the other set. Somehow, that's okay for the Rob Heinsoos but not for the Rob Kuntzes. Why the double standard? 3) Nostalgia? Maybe, for some people, and there's nothing wrong with that. "[b]Just[/b] nostalgia" hurled at people to shout down any other reason for playing Game X is idiotic. Disco music might evoke memories for me, and those might produce a feeling of nostalgia. However, I [i]don't like[/i] disco -- so "just nostalgia" is not going to give me a desire to listen to it; [b]nothing[/b] is going to make me want to listen to disco! 4) Better mechanics? Baloney. We have not agreed upon any objective standard of "better". That we disagree on which is better demonstrates right up front that we have different values. Your opinion does not "trump" mine. 5) Better style of play? Baloney again, for the same reason. 6) The designers were incompetent hacks? Maybe in some particular cases. However, there is [i]way[/i] too much nonsensical judging that they "failed" to attain a goal that in fact they were not pursuing. If I don't understand something, that says more about my ignorance than about the designer's intent. If I don't like something, it does not follow that nobody else likes it. [/QUOTE]
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