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Is Originality important ?
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<blockquote data-quote="Imagicka" data-source="post: 3210337" data-attributes="member: 4621"><p>Greetings...</p><p></p><p>I don't think I've ever had players say to me, <em>"Hey! That's from..."</em> </p><p></p><p>But then again, I never try to make it obvious where I'm stealing from... <em>"Lucas I am your father..."</em> (Hmm... Luke...Lucas... makes you kinda wonder.)</p><p></p><p>I usually borrow from such obscure sources, and mix-and-match everything that if I had players recognizing the fact that I'm stealing ideas from this source, or that source, I'd feel kinda proud that they are picking up on these things. <em>"You know... the way your NPC Bard/Wizard talks, and is all interested in blades of grass and stuff... and is all poetic... seems an awful lot like Walt Whitman!"</em> </p><p></p><p>My only suggestion is... if your going to steal from something that your players are going to recognize, make sure you change enough things so your players can't just say something like... <em>"Oh! The ring is cursed, and kinda turns you invisible, but really puts you into a different kinda dimension... Say! Let's go drop this off at the first volcano we see? Okay!?"</em></p></blockquote><p></p>
[QUOTE="Imagicka, post: 3210337, member: 4621"] Greetings... I don't think I've ever had players say to me, [I]"Hey! That's from..."[/I] But then again, I never try to make it obvious where I'm stealing from... [I]"Lucas I am your father..."[/I] (Hmm... Luke...Lucas... makes you kinda wonder.) I usually borrow from such obscure sources, and mix-and-match everything that if I had players recognizing the fact that I'm stealing ideas from this source, or that source, I'd feel kinda proud that they are picking up on these things. [I]"You know... the way your NPC Bard/Wizard talks, and is all interested in blades of grass and stuff... and is all poetic... seems an awful lot like Walt Whitman!"[/I] My only suggestion is... if your going to steal from something that your players are going to recognize, make sure you change enough things so your players can't just say something like... [I]"Oh! The ring is cursed, and kinda turns you invisible, but really puts you into a different kinda dimension... Say! Let's go drop this off at the first volcano we see? Okay!?"[/I] [/QUOTE]
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