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Is OSRIC the new in print "defacto" D&D?
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<blockquote data-quote="Ariosto" data-source="post: 4851590" data-attributes="member: 80487"><p>One factor in the "graying" of our hobby is that D&D has had a notable ability to enchant lifelong devotees -- so that the demographic skews older even with a constant influx of younger participants. For a significant segment, 1E AD&D is indeed archetypal, and even people who have mainly played 2E may see the differences as negligible.</p><p></p><p>The rapid acquisition of "brand recognition" by OSRIC accounts, I suspect, for the retention of the otherwise cryptic name rather than replacement with something "sexier". It quickly became evident that the project was finding utility beyond its conceptual mission of facilitating commercial publication of AD&D-compatible modules and other products.</p><p></p><p>Interestingly, I don't think there is any provision to prevent (e.g.) Wizards of the Coast from publishing an edition and raking in whatever profits might thereby accrue. In that respect, it's analogous to Linux -- which cannot have been too far from the minds of Ryan Dancey, et al, when promulgating the OGL.</p><p></p><p>It is pretty nifty that one can download the rule book for free, and be thereby equipped to understand the intent of something written in those terms -- and so to translate them into whatever other game system one may prefer.</p><p></p><p>That "lingua Franca" aspect is something I recall fondly from the days when nearly every RPGer was familiar with D&D in one recension or another -- and the differences among editions were pretty negligible.</p><p></p><p>I could take a concept created for a campaign of RuneQuest, Traveller, or whatever, and write it up in D&D lingo to share with gamers all over the world. That was pretty cool, and it would be pretty cool if things were to become so again.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4851590, member: 80487"] One factor in the "graying" of our hobby is that D&D has had a notable ability to enchant lifelong devotees -- so that the demographic skews older even with a constant influx of younger participants. For a significant segment, 1E AD&D is indeed archetypal, and even people who have mainly played 2E may see the differences as negligible. The rapid acquisition of "brand recognition" by OSRIC accounts, I suspect, for the retention of the otherwise cryptic name rather than replacement with something "sexier". It quickly became evident that the project was finding utility beyond its conceptual mission of facilitating commercial publication of AD&D-compatible modules and other products. Interestingly, I don't think there is any provision to prevent (e.g.) Wizards of the Coast from publishing an edition and raking in whatever profits might thereby accrue. In that respect, it's analogous to Linux -- which cannot have been too far from the minds of Ryan Dancey, et al, when promulgating the OGL. It is pretty nifty that one can download the rule book for free, and be thereby equipped to understand the intent of something written in those terms -- and so to translate them into whatever other game system one may prefer. That "lingua Franca" aspect is something I recall fondly from the days when nearly every RPGer was familiar with D&D in one recension or another -- and the differences among editions were pretty negligible. I could take a concept created for a campaign of RuneQuest, Traveller, or whatever, and write it up in D&D lingo to share with gamers all over the world. That was pretty cool, and it would be pretty cool if things were to become so again. [/QUOTE]
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Is OSRIC the new in print "defacto" D&D?
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