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Is Paizo the new Palladium? (It isn't!)
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<blockquote data-quote="Psychotic Jim" data-source="post: 5723768" data-attributes="member: 547"><p>The thing about the item picture cards and legal action being taken against a blog, was that the Obsidian Portal thing I remember hearing about a while ago? That one campaign message board was using those item card images? I thought all they did was just ask the site to put it behind a private firewall or something so that people not playing in that game couldn't get the images? Can somebody enlighten me here?</p><p></p><p>Anyway, returning to the main argument of the thread, I don't envy Paizo. They're kind of trying to find the magical Goldilocks between fixing what needs to be fixed/innovating and not rocking the boat. Not so much here, but over on the paizo boards there seems to be ongoing feuds over new stuff they've introduced (the gunslinger/gun rules, alchemist, summoner, new variant rules, the CMB stuff) or other stuff they've changed (the numerous spell overhauls/nerfs). Also, Paizo have been fairly open about not updating the psionics or epics rules as they stand, but if/when they get to it, it will be a total overhaul.</p><p></p><p>And then elsewhere there are people who still play 3.5 who believe Paizo actually made things worse with the changes they made. Like how they changed the feats, and numerous class changes/buffs they made to the core. I don't recall there being too many people familiar with palladium asking for earlier iterations of their system, but I've been out of the palladium loop for a few years, so I could be wrong here.</p><p></p><p>For my part, I think the thing here is that there's been a bunch of smaller, more subtle changes from 3.5 that are harder to notice (easy to miss until one stumbles upon them in play). Many of the spells have been nerfed (though, not as many as I'd like) and the polymorph/wildshape system has been totally rehauled. Grapple/trip/other maneuvers use a single system (CMB/CMD), and skill points have been subtly tweaked/simplified. Also, monster creation is a bit easier/simpler then what I recall from 3.5 (they have a general monster benchmark table, which seems to me a bit like 4e's page 42 in spirit.) I also like the three experience point tables and the default assuming a slower xp progression than was the default in 3.5. For my group, the totality of these small changes has worked pretty well, and this is coming from somebody who had given 3.5 for greener pastures (Mutants and Masterminds, also still a personal favorite).</p><p></p><p>For some, of course, these weren't enough, and for others, they went a wrong direction. There seems to be some effort to address the mistakes of the past (more of a focus on single-classed characters, reduction of prestige classes, avoiding adding new summon monsters into the summon monster repertoire) while keeping the essential essence of the game. There's been some dithering at times dealing with some lingering vague parts. OTOH, to be fair, I’d imagine it's much like walking a tightrope trying to appeal to many different, often competing wants, as I imagine it is with WotC and 4e.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5723768, member: 547"] The thing about the item picture cards and legal action being taken against a blog, was that the Obsidian Portal thing I remember hearing about a while ago? That one campaign message board was using those item card images? I thought all they did was just ask the site to put it behind a private firewall or something so that people not playing in that game couldn't get the images? Can somebody enlighten me here? Anyway, returning to the main argument of the thread, I don't envy Paizo. They're kind of trying to find the magical Goldilocks between fixing what needs to be fixed/innovating and not rocking the boat. Not so much here, but over on the paizo boards there seems to be ongoing feuds over new stuff they've introduced (the gunslinger/gun rules, alchemist, summoner, new variant rules, the CMB stuff) or other stuff they've changed (the numerous spell overhauls/nerfs). Also, Paizo have been fairly open about not updating the psionics or epics rules as they stand, but if/when they get to it, it will be a total overhaul. And then elsewhere there are people who still play 3.5 who believe Paizo actually made things worse with the changes they made. Like how they changed the feats, and numerous class changes/buffs they made to the core. I don't recall there being too many people familiar with palladium asking for earlier iterations of their system, but I've been out of the palladium loop for a few years, so I could be wrong here. For my part, I think the thing here is that there's been a bunch of smaller, more subtle changes from 3.5 that are harder to notice (easy to miss until one stumbles upon them in play). Many of the spells have been nerfed (though, not as many as I'd like) and the polymorph/wildshape system has been totally rehauled. Grapple/trip/other maneuvers use a single system (CMB/CMD), and skill points have been subtly tweaked/simplified. Also, monster creation is a bit easier/simpler then what I recall from 3.5 (they have a general monster benchmark table, which seems to me a bit like 4e's page 42 in spirit.) I also like the three experience point tables and the default assuming a slower xp progression than was the default in 3.5. For my group, the totality of these small changes has worked pretty well, and this is coming from somebody who had given 3.5 for greener pastures (Mutants and Masterminds, also still a personal favorite). For some, of course, these weren't enough, and for others, they went a wrong direction. There seems to be some effort to address the mistakes of the past (more of a focus on single-classed characters, reduction of prestige classes, avoiding adding new summon monsters into the summon monster repertoire) while keeping the essential essence of the game. There's been some dithering at times dealing with some lingering vague parts. OTOH, to be fair, I’d imagine it's much like walking a tightrope trying to appeal to many different, often competing wants, as I imagine it is with WotC and 4e. [/QUOTE]
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