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General Tabletop Discussion
D&D Older Editions
Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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<blockquote data-quote="Mengu" data-source="post: 5591499" data-attributes="member: 65726"><p>The answer will change from person to person, and group to group. </p><p></p><p>I think level 6 is an excellent level. 2 encounter powers plus a racial encounter power, 2 daily powers, 2 utility powers, and 4 feats round out a fairly well defined character. The character sheet is a manageable size. Monster hit points haven't gone bonkers yet so we don't need to cheese out damage to keep up. The difference between optimized and non-optimized is not too great. Feat repertoire can be ruined by expertise feats, superior weapons/implements, and the like, but once you hand those out free, I just love level 6.</p><p></p><p>Level 3 is nice for one shots with pre-generated characters. 2 feats, 2 encounter powers, 1 daily, 1 utility, and a couple magic items make you interesting enough and simple enough.</p><p></p><p>Levels 12-16 are great for a veteran group that likes the tactical aspects of the game. But the character sheets begin to look like a novella. So if you don't have a hard-core gamer group who memorizes their characters well, the waiting between turns for the casual monk player (who really just wanted to play a simple ninja but didn't know what they were getting into) to flip through his 43 powers and items for each of his 3 actions (minor, move, standard) is yawn worthy. I feel high level D&D is not for the casual roleplayer.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5591499, member: 65726"] The answer will change from person to person, and group to group. I think level 6 is an excellent level. 2 encounter powers plus a racial encounter power, 2 daily powers, 2 utility powers, and 4 feats round out a fairly well defined character. The character sheet is a manageable size. Monster hit points haven't gone bonkers yet so we don't need to cheese out damage to keep up. The difference between optimized and non-optimized is not too great. Feat repertoire can be ruined by expertise feats, superior weapons/implements, and the like, but once you hand those out free, I just love level 6. Level 3 is nice for one shots with pre-generated characters. 2 feats, 2 encounter powers, 1 daily, 1 utility, and a couple magic items make you interesting enough and simple enough. Levels 12-16 are great for a veteran group that likes the tactical aspects of the game. But the character sheets begin to look like a novella. So if you don't have a hard-core gamer group who memorizes their characters well, the waiting between turns for the casual monk player (who really just wanted to play a simple ninja but didn't know what they were getting into) to flip through his 43 powers and items for each of his 3 actions (minor, move, standard) is yawn worthy. I feel high level D&D is not for the casual roleplayer. [/QUOTE]
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Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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