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D&D Older Editions
Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5592542" data-attributes="member: 6677983"><p>I've run a few epic tier games, and in my experience the system has sort of grown beyond its own design. Even at paragon, depending on the type of game you wish to play, starts to become a little too wushu for many of my player's tastes.</p><p></p><p>Fortunately, in my epic games, I take the time to build up reasonable epic threats that can't even really be treated as single monsters. Certainly the players are powerful, quasi-deific, but it is their in-game knowledge and experience which makes them truly unique in the world. </p><p></p><p>I concur that the sweet spot is between 5-15, before too many things get out of hand. I prefer to DM and play in a simpler game, and have been running in an Essentials game recently (which is admittedly less tactical, but equally as fun in my experience). The biggest concern for me outside of heroic tier is that any sense of "grittiness" is difficult to obtain, as players are nigh indestructible if the party is built correctly. Of course, this can always be modified by using the deadlier, more wicked monsters; yet this brings a certain element into the game of increasing complexity simply for increasing's sake.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5592542, member: 6677983"] I've run a few epic tier games, and in my experience the system has sort of grown beyond its own design. Even at paragon, depending on the type of game you wish to play, starts to become a little too wushu for many of my player's tastes. Fortunately, in my epic games, I take the time to build up reasonable epic threats that can't even really be treated as single monsters. Certainly the players are powerful, quasi-deific, but it is their in-game knowledge and experience which makes them truly unique in the world. I concur that the sweet spot is between 5-15, before too many things get out of hand. I prefer to DM and play in a simpler game, and have been running in an Essentials game recently (which is admittedly less tactical, but equally as fun in my experience). The biggest concern for me outside of heroic tier is that any sense of "grittiness" is difficult to obtain, as players are nigh indestructible if the party is built correctly. Of course, this can always be modified by using the deadlier, more wicked monsters; yet this brings a certain element into the game of increasing complexity simply for increasing's sake. [/QUOTE]
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Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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