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Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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<blockquote data-quote="SabreCat" data-source="post: 5593176" data-attributes="member: 76245"><p>I've run a campaign from 1st level through 17th so far, with the story arcs designed to have major climaxes/breaking points between tiers. Some 10-15 years passed in-setting between Heroic and Paragon, which had the nice narrative effect of making the development of a Paragon Path plausible, let some players change characters without inserting them mid-adventure, etc. With players growing into their characters' powers alongside them, things have gone pretty smoothly; I couldn't pick out any particular high or low point through that span that had anything to do with differing game mechanics or feel from one level/tier to the next.</p><p></p><p>All that said, I'm really uncertain about the third tier. The lack of non-Solo challenges makes me dread having to build most monsters by hand. And something about epic characters taking the standard 10 at-level encounters to level up sounds way too slow. Epic characters should be making big changes to the world every session or at least every quest/adventure, and I can't picture filling our group's typical 4 sessions/level using by-the-book XP (which usually I love--I'm a staunch holdout amid lots of folks who use story-based leveling) with that kind of content. If we do play through the tier, I'm going to advocate for 1 or 2 sessions/level.</p></blockquote><p></p>
[QUOTE="SabreCat, post: 5593176, member: 76245"] I've run a campaign from 1st level through 17th so far, with the story arcs designed to have major climaxes/breaking points between tiers. Some 10-15 years passed in-setting between Heroic and Paragon, which had the nice narrative effect of making the development of a Paragon Path plausible, let some players change characters without inserting them mid-adventure, etc. With players growing into their characters' powers alongside them, things have gone pretty smoothly; I couldn't pick out any particular high or low point through that span that had anything to do with differing game mechanics or feel from one level/tier to the next. All that said, I'm really uncertain about the third tier. The lack of non-Solo challenges makes me dread having to build most monsters by hand. And something about epic characters taking the standard 10 at-level encounters to level up sounds way too slow. Epic characters should be making big changes to the world every session or at least every quest/adventure, and I can't picture filling our group's typical 4 sessions/level using by-the-book XP (which usually I love--I'm a staunch holdout amid lots of folks who use story-based leveling) with that kind of content. If we do play through the tier, I'm going to advocate for 1 or 2 sessions/level. [/QUOTE]
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Is Paragon Tier the "sweet spot" of 4E? And other ruminations on the tiers
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