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*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="billd91" data-source="post: 7626184" data-attributes="member: 3400"><p>In some ways, yes. PF2 does incorporate some 4e-isms like the increases in attacks/defenses moving in a constant rate as the PCs level AND those being matched by monster/NPC attacks/defenses. The treadmill. And that is one of the things that bothers me about PF2 considering I very much prefer 5e's bounded accuracy model.</p><p></p><p>And it is definitely going to rub some players with deep stacks of materials the wrong way. And it's definitely not being released at the heights of opportunity like 3e, 5e, and PF1 all were and all benefited from. So yeah, kind of like 4e.</p><p></p><p>On the other hand, they had a 10 year run based on a rule system that was already 9 years old when they released it. It's showing a lot of age, and not in a good way. There's stuff cobbled on it all over the place - some really fiddly stuff that could really stand a clean-up. Plus, their market for rule supplements was pretty thoroughly saturated. If they're going to try to sustain a game system and keep the lights on, they've got to do something to refresh it every once in a while. While every 5 years may be too rapid (going by the market's reactions to WotC's history), 10 years certainly doesn't feel like it was a rush or a hustle.</p><p></p><p>There seem to be some pretty good things going for it - I like most of the action economy changes. But there are also quite a few things I didn't like in the play test. So I'll check it out - in PDF form at least so I can get by spending $14.99 rather than $59.99. And if it works for me, we may shift over from PF1. It's too soon to tell. I have a hard time imagining it will be as successful as PF1, but we'll see if it finds a sustainable niche. I'd like it to do so because I like Paizo's stuff in general and I'd like to see them maintain a spot at the table.</p></blockquote><p></p>
[QUOTE="billd91, post: 7626184, member: 3400"] In some ways, yes. PF2 does incorporate some 4e-isms like the increases in attacks/defenses moving in a constant rate as the PCs level AND those being matched by monster/NPC attacks/defenses. The treadmill. And that is one of the things that bothers me about PF2 considering I very much prefer 5e's bounded accuracy model. And it is definitely going to rub some players with deep stacks of materials the wrong way. And it's definitely not being released at the heights of opportunity like 3e, 5e, and PF1 all were and all benefited from. So yeah, kind of like 4e. On the other hand, they had a 10 year run based on a rule system that was already 9 years old when they released it. It's showing a lot of age, and not in a good way. There's stuff cobbled on it all over the place - some really fiddly stuff that could really stand a clean-up. Plus, their market for rule supplements was pretty thoroughly saturated. If they're going to try to sustain a game system and keep the lights on, they've got to do something to refresh it every once in a while. While every 5 years may be too rapid (going by the market's reactions to WotC's history), 10 years certainly doesn't feel like it was a rush or a hustle. There seem to be some pretty good things going for it - I like most of the action economy changes. But there are also quite a few things I didn't like in the play test. So I'll check it out - in PDF form at least so I can get by spending $14.99 rather than $59.99. And if it works for me, we may shift over from PF1. It's too soon to tell. I have a hard time imagining it will be as successful as PF1, but we'll see if it finds a sustainable niche. I'd like it to do so because I like Paizo's stuff in general and I'd like to see them maintain a spot at the table. [/QUOTE]
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Is Pathfinder 2 Paizo's 4E?
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