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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="DEFCON 1" data-source="post: 7629459" data-attributes="member: 7006"><p>Heh heh... and then there's me... who has never felt the that ANY edition of D&D was some massive outlier from any other edition. 5E feels like a lot of 4E, just like a lot of 4E felt like 3E, just like 3E felt a lot like 2E, just like 5E feels like 2E, and 4E felt like 1E etc. etc. etc.</p><p></p><p>And why is that? Because I'm one within the branch of the D&D populace for whom the game mechanics are and always have seen <em>secondary</em> to the play experience. The story, the fluff, the roleplaying of Dungeons & Dragons and the worlds they inhabit have been exceedingly similar in EVERY edition that has been released. Which is exactly why I keep playing it. I love what D&D is <em>away from the math</em>.</p><p></p><p>And this is also why I have moved without issue from my start with the Red & Blue Boxes to AD&D, 2E, 3E, 3,5, 4E and now 5E and have never once felt like I had to stick with one over the other or like I was being betrayed by the people making it. Because quite frankly... specific game mechanics don't really matter and when I play them enough can grow quite stale. Which is why I'm perfectly happy with game mechanics evolving and changing with every new edition because it means I can work with new and different ways to roll dice and do math while the baseline foundation and essence of the Dungeons & Dragons game remains virtually unchanged even after 40 years.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7629459, member: 7006"] Heh heh... and then there's me... who has never felt the that ANY edition of D&D was some massive outlier from any other edition. 5E feels like a lot of 4E, just like a lot of 4E felt like 3E, just like 3E felt a lot like 2E, just like 5E feels like 2E, and 4E felt like 1E etc. etc. etc. And why is that? Because I'm one within the branch of the D&D populace for whom the game mechanics are and always have seen [I]secondary[/I] to the play experience. The story, the fluff, the roleplaying of Dungeons & Dragons and the worlds they inhabit have been exceedingly similar in EVERY edition that has been released. Which is exactly why I keep playing it. I love what D&D is [I]away from the math[/I]. And this is also why I have moved without issue from my start with the Red & Blue Boxes to AD&D, 2E, 3E, 3,5, 4E and now 5E and have never once felt like I had to stick with one over the other or like I was being betrayed by the people making it. Because quite frankly... specific game mechanics don't really matter and when I play them enough can grow quite stale. Which is why I'm perfectly happy with game mechanics evolving and changing with every new edition because it means I can work with new and different ways to roll dice and do math while the baseline foundation and essence of the Dungeons & Dragons game remains virtually unchanged even after 40 years. [/QUOTE]
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