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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="pemerton" data-source="post: 7629975" data-attributes="member: 42582"><p>I suspect there are many tables where this contrast doesn't hold. I mean, even on these boards I see lots of thread asking what the rules for XYZ are in 5e. And back in the day I saw plenty of 3E-playing posters decrying obsessive adherence to "RAW" and advocating for "rules of cool" and the like.</p><p></p><p>I'm not talking about customisation. I'm talking about the degree to which the PC build process yields high level, easily accessible "descriptors" that can be taken to tell us what the PC is/does.</p><p></p><p>AD&D aims to have this in many of the classes. 5e aims to have this across all game elements (it's what Mearls meant when he talked about merging "mechanics" and "story" in PC build elements). 4e doesn't have this - the "story"/descriptor of a 4e PC is an output of action declaration and resolution and isn't intutively accesible independently of that (unless you have a strongly internallised understanding of the mechanics and how they play, so you can read the "story" off a stat block).</p><p></p><p>Notions of "customisation" of flexibiity of PC build are only tangentially related to the phenomenon I'm describing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7629975, member: 42582"] I suspect there are many tables where this contrast doesn't hold. I mean, even on these boards I see lots of thread asking what the rules for XYZ are in 5e. And back in the day I saw plenty of 3E-playing posters decrying obsessive adherence to "RAW" and advocating for "rules of cool" and the like. I'm not talking about customisation. I'm talking about the degree to which the PC build process yields high level, easily accessible "descriptors" that can be taken to tell us what the PC is/does. AD&D aims to have this in many of the classes. 5e aims to have this across all game elements (it's what Mearls meant when he talked about merging "mechanics" and "story" in PC build elements). 4e doesn't have this - the "story"/descriptor of a 4e PC is an output of action declaration and resolution and isn't intutively accesible independently of that (unless you have a strongly internallised understanding of the mechanics and how they play, so you can read the "story" off a stat block). Notions of "customisation" of flexibiity of PC build are only tangentially related to the phenomenon I'm describing. [/QUOTE]
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