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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7633191" data-attributes="member: 996"><p>Let's turn around using a theory that claims not to be exclusionary and judgmental, to exclude my perspective from discussion, and instead make it about why I don't want to be judged & excluded?</p><p></p><p>Seriously?</p><p></p><p></p><p>At that point you've confirmed that the purpose of GNS is to divide, excluded, and judge other divisions inferior to your preferred one.</p><p></p><p></p><p>I don't find it uninteresting, I find it false, pernicious, and elitist.</p><p></p><p>As what it claims to be on the surface, a description of an aspect of how people play RPGs, 'narrativism' would be fine. RPGs produce stories, the players & DM likely all contribute to the development of that story, to varying degrees, depending, I'd think from decades of experience, primarily, on the attitudes & aptitudes of each individual, encouraged or roadblocked by system features (intentional or otherwise) depending on the system, but never to an absolute degree.</p><p></p><p>But, in the way it's actually used, as a monolithic division of RPGs and the people who play them into exclusive warring camps, it's corrosive.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7633191, member: 996"] Let's turn around using a theory that claims not to be exclusionary and judgmental, to exclude my perspective from discussion, and instead make it about why I don't want to be judged & excluded? Seriously? At that point you've confirmed that the purpose of GNS is to divide, excluded, and judge other divisions inferior to your preferred one. I don't find it uninteresting, I find it false, pernicious, and elitist. As what it claims to be on the surface, a description of an aspect of how people play RPGs, 'narrativism' would be fine. RPGs produce stories, the players & DM likely all contribute to the development of that story, to varying degrees, depending, I'd think from decades of experience, primarily, on the attitudes & aptitudes of each individual, encouraged or roadblocked by system features (intentional or otherwise) depending on the system, but never to an absolute degree. But, in the way it's actually used, as a monolithic division of RPGs and the people who play them into exclusive warring camps, it's corrosive. [/QUOTE]
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