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*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="techno" data-source="post: 7635699" data-attributes="member: 695"><p>I believe Paizo is trying to create something similar to 5e, in terms of ease of learning and running it, but which also...</p><p></p><p>1. doesn't have bounded accuracy (becomes more "fantasy supers" at higher levels)</p><p>2. is directly tied into their Lost Omens/Golarian setting (which helps sell APs, their bread and butter)</p><p>3. has far more character options and choices than 5e (which allows those who really like to customize their characters to do so)</p><p>4. assumes more use of magic items than 5e (some people like this, some don't)</p><p>5. has more dynamic and interesting monsters (5e monsters can get boring after awhile)</p><p>6. has lots of continual support for additional options, adventures, and accessories (5e releases additional rules/class options at a glacial pace)</p><p>7. has more engaging tactical combat (the 3 action system is brilliant, simple, and provides lots of meaningful choices in combat)</p><p>8. has a heavy focus on exploration and downtime rules, not just combat</p><p>9. has more codified rules than 5e (some people love that 5e often just says, "It's up the GM to decide on how to do this," some like more rules consistency/clarity)</p><p>10. moves away from a binary pass/fail paradigm and allows 4 levels of success on most rolls</p><p>11. weapon choices are more meaningful and they do different things</p><p>12. makes skills and skill proficiencies more meaningful (this is one area of 5e that I don't prefer)</p><p>13. is built to be easily customizable/configurable based on preferences (they are planning to release a GM guide that tells you how to easily "tweak the dials" on the rules engine to adjust the game how you want it to be if you don't like the default settings)</p><p>14. offers all of the rules (not just the basic rules) free online as well as very cheap PDFs</p><p></p><p>My impression is that they have come up with something pretty cool with PF2. It feels more like "Advanced 5e" to me. It will get tons of continual support, for those who see this as a plus. Our group is going to check out the final version when it releases on August 1. We may switch our group to PF2 if Paizo is able to deliver on the above promises. We also love Paizo's adventures and feel they are often better than 5e's offerings. Personally, I am glad that both options are available. Competition is good for Paizo, WotC, and the consumer.</p></blockquote><p></p>
[QUOTE="techno, post: 7635699, member: 695"] I believe Paizo is trying to create something similar to 5e, in terms of ease of learning and running it, but which also... 1. doesn't have bounded accuracy (becomes more "fantasy supers" at higher levels) 2. is directly tied into their Lost Omens/Golarian setting (which helps sell APs, their bread and butter) 3. has far more character options and choices than 5e (which allows those who really like to customize their characters to do so) 4. assumes more use of magic items than 5e (some people like this, some don't) 5. has more dynamic and interesting monsters (5e monsters can get boring after awhile) 6. has lots of continual support for additional options, adventures, and accessories (5e releases additional rules/class options at a glacial pace) 7. has more engaging tactical combat (the 3 action system is brilliant, simple, and provides lots of meaningful choices in combat) 8. has a heavy focus on exploration and downtime rules, not just combat 9. has more codified rules than 5e (some people love that 5e often just says, "It's up the GM to decide on how to do this," some like more rules consistency/clarity) 10. moves away from a binary pass/fail paradigm and allows 4 levels of success on most rolls 11. weapon choices are more meaningful and they do different things 12. makes skills and skill proficiencies more meaningful (this is one area of 5e that I don't prefer) 13. is built to be easily customizable/configurable based on preferences (they are planning to release a GM guide that tells you how to easily "tweak the dials" on the rules engine to adjust the game how you want it to be if you don't like the default settings) 14. offers all of the rules (not just the basic rules) free online as well as very cheap PDFs My impression is that they have come up with something pretty cool with PF2. It feels more like "Advanced 5e" to me. It will get tons of continual support, for those who see this as a plus. Our group is going to check out the final version when it releases on August 1. We may switch our group to PF2 if Paizo is able to deliver on the above promises. We also love Paizo's adventures and feel they are often better than 5e's offerings. Personally, I am glad that both options are available. Competition is good for Paizo, WotC, and the consumer. [/QUOTE]
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