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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Remathilis" data-source="post: 7635936" data-attributes="member: 7635"><p>Same difference. For X amount of HD, they had Y feats, Z skill points, and if they had any class levels, Q amount of magical items to equip. All of those elements made monster and NPC creation a huge headache. </p><p></p><p>On the other hand, monster math also involved the issue of monsters being too strong/weak for their CR, creating imbalance depending on the level of optimization your group entailed. Some creatures could grapple for such bonuses that no creature could escape, while others could not hit a level appropriate PC except on a 20 or posssibly pass a saving throw from a PC. </p><p></p><p>So, really, it was both. Monster math being based on the same system PCs used makes them hard to create, hard to run, and wildly imbalanced. It was an issue 4e, 5e, and PF2 have all tried to fix in some way or another.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7635936, member: 7635"] Same difference. For X amount of HD, they had Y feats, Z skill points, and if they had any class levels, Q amount of magical items to equip. All of those elements made monster and NPC creation a huge headache. On the other hand, monster math also involved the issue of monsters being too strong/weak for their CR, creating imbalance depending on the level of optimization your group entailed. Some creatures could grapple for such bonuses that no creature could escape, while others could not hit a level appropriate PC except on a 20 or posssibly pass a saving throw from a PC. So, really, it was both. Monster math being based on the same system PCs used makes them hard to create, hard to run, and wildly imbalanced. It was an issue 4e, 5e, and PF2 have all tried to fix in some way or another. [/QUOTE]
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Is Pathfinder 2 Paizo's 4E?
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