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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7636733" data-attributes="member: 996"><p>Most of the things people complained loudly about in 4e, 5e retains in at least some measure. Fighters casting spells, wizards being 'nerfed' (relative to 3e), martial healing, overnight 'natural healing,' dissociated mechanics, etc, etc...</p><p></p><p>...nor was it "presentation" - PF2 need have no worries on that score - Essentials desperately scrambled to give a mussed, fluff-heavy presentation, sand-box adventure, etc, to no avail. </p><p></p><p>No, 5e returned to meeting longtime D&D expectations. Random lethality at 1st level segueing into a 'sweet spot' followed by increasingly wildly powerful magic (LFQW), beating the game using 'smart play' (CaW) because it gives you the tool to recharge your resources at will (5MWD), magic items making you 'just better' if the DM gives you any, etc... all curated by the Empowered DM (be he Monty Haul or Killer or Good).</p><p></p><p></p><p>Again, 5e uses virtually the same options: 4d6, point buy, standard array.</p><p></p><p>Heh. It didn't stop 3.x/PF. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>You're not alone, but you're clearly not everyone, either, as 3.x was successful for 8 years with WotC, then another 10 as PF with Paizo.</p><p></p><p></p><p>...and, you'd think, if they wanted to keep rolling with those same PF fans, they wouldn't want to radically reverse direction, no?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7636733, member: 996"] Most of the things people complained loudly about in 4e, 5e retains in at least some measure. Fighters casting spells, wizards being 'nerfed' (relative to 3e), martial healing, overnight 'natural healing,' dissociated mechanics, etc, etc... ...nor was it "presentation" - PF2 need have no worries on that score - Essentials desperately scrambled to give a mussed, fluff-heavy presentation, sand-box adventure, etc, to no avail. No, 5e returned to meeting longtime D&D expectations. Random lethality at 1st level segueing into a 'sweet spot' followed by increasingly wildly powerful magic (LFQW), beating the game using 'smart play' (CaW) because it gives you the tool to recharge your resources at will (5MWD), magic items making you 'just better' if the DM gives you any, etc... all curated by the Empowered DM (be he Monty Haul or Killer or Good). Again, 5e uses virtually the same options: 4d6, point buy, standard array. Heh. It didn't stop 3.x/PF. ;) You're not alone, but you're clearly not everyone, either, as 3.x was successful for 8 years with WotC, then another 10 as PF with Paizo. ...and, you'd think, if they wanted to keep rolling with those same PF fans, they wouldn't want to radically reverse direction, no? [/QUOTE]
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