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General Tabletop Discussion
*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Nilbog" data-source="post: 7636964" data-attributes="member: 98183"><p>I find the whole PC/Monster build debate very fascinating, and I can definitely see both sides to the argument, I personally don't mind when they use different build methods. I've always viewed it as a way that they 'plug in' to the rules and as long as the way they are built doesn't step outside those core rules, I'm happy with that.</p><p></p><p>I'm primarily a DM, and I can honestly say if I'd continued running 3/3.5e I'd have been in Arkham a long time ago, spending hours designing monsters/npc's that the group would overcome in minutes drove me crazy. Is that the fault of the method or of the individual system? its absolutely the systems fault, it was over complex and laden with hidden options, so I could switch to simpler system, however my players (or a big percentage of them) liked building PC's that way, they liked scouring books and finding weird and wonderful combinations, its not right or wrong its just peoples style. So I could either continue playing 3/3.5/PF or similar system and lose my sanity or find an alternative.</p><p></p><p>I find that having a system where PC and NPC's are created differently but interact with the rules system in the same way to be the best compromise for me, we switched to 4e and enjoyed that system a lot, although towards the end we did have system fatigue, and we switched to 5e and are enjoying that also, however now we are a few campaigns in the players are starting to find the lack of crunch for the PC's a little frustrating. I'm so hoping PF2 adds that extra crunch in without going the route of 3e.</p></blockquote><p></p>
[QUOTE="Nilbog, post: 7636964, member: 98183"] I find the whole PC/Monster build debate very fascinating, and I can definitely see both sides to the argument, I personally don't mind when they use different build methods. I've always viewed it as a way that they 'plug in' to the rules and as long as the way they are built doesn't step outside those core rules, I'm happy with that. I'm primarily a DM, and I can honestly say if I'd continued running 3/3.5e I'd have been in Arkham a long time ago, spending hours designing monsters/npc's that the group would overcome in minutes drove me crazy. Is that the fault of the method or of the individual system? its absolutely the systems fault, it was over complex and laden with hidden options, so I could switch to simpler system, however my players (or a big percentage of them) liked building PC's that way, they liked scouring books and finding weird and wonderful combinations, its not right or wrong its just peoples style. So I could either continue playing 3/3.5/PF or similar system and lose my sanity or find an alternative. I find that having a system where PC and NPC's are created differently but interact with the rules system in the same way to be the best compromise for me, we switched to 4e and enjoyed that system a lot, although towards the end we did have system fatigue, and we switched to 5e and are enjoying that also, however now we are a few campaigns in the players are starting to find the lack of crunch for the PC's a little frustrating. I'm so hoping PF2 adds that extra crunch in without going the route of 3e. [/QUOTE]
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