Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7637042" data-attributes="member: 12731"><p>I'm not denying the theoretical similarities. </p><p></p><p>I'm telling you they look and feel completely different.</p><p></p><p>4E had an intense focus on the battle board. Every little push and move felt important and useful. While this made playing a Fighter much more fun and interesting and rewarding than in 3E or 5E, it contributed to making combats take forever (at least if you made them challenging). 5E is nothing like this.</p><p></p><p>The way you could not regain hit points without spending a Healing Surge completely transforms 4E into something alien contrasted to other editions - it means every character absolutely must get into the thick of it. If they don't soak any damage, their surges get unused, something the party simply cannot afford.</p><p></p><p>Skill Challenges was a hateful trainwreck of an idea. Minions were a fudge you simply don't need in 3E or 5E. 4E has solid support for Solos, which is good, but also something that differentiates the editions.</p><p></p><p>Spells are not just refluffed attacks. They do, well, magical stuff. Casters and martials feel completely different and not much-the-same. Fireball isn't a "daily" (except, I guess, at exactly level five). Huge difference.</p><p></p><p>Magic items are actually magical and powerful in 5E, much like in 3E. In 4E they were utterly bland and I routinely had to combine two items into one, and still the players simply forgot to use them. It's like night and day.</p><p></p><p>The vast majority of official 4E adventures are just stringed-along combat encounters. 5E adventures read much like AD&D or 3E adventures, which you may or may not like, but at least make for a sizeable difference.</p><p></p><p>Sure the default healing rule of 5E feels very off, but ruling you don't get back any hit points (but instead all of your hit dice) is quick and painless, and makes the game run close enough to older editions.</p><p></p><p>So... not sure what to say. I never thought I had to point out something as obvious as this. </p><p></p><p>I'm happy leaving it at that, and won't reply to you further on this matter.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7637042, member: 12731"] I'm not denying the theoretical similarities. I'm telling you they look and feel completely different. 4E had an intense focus on the battle board. Every little push and move felt important and useful. While this made playing a Fighter much more fun and interesting and rewarding than in 3E or 5E, it contributed to making combats take forever (at least if you made them challenging). 5E is nothing like this. The way you could not regain hit points without spending a Healing Surge completely transforms 4E into something alien contrasted to other editions - it means every character absolutely must get into the thick of it. If they don't soak any damage, their surges get unused, something the party simply cannot afford. Skill Challenges was a hateful trainwreck of an idea. Minions were a fudge you simply don't need in 3E or 5E. 4E has solid support for Solos, which is good, but also something that differentiates the editions. Spells are not just refluffed attacks. They do, well, magical stuff. Casters and martials feel completely different and not much-the-same. Fireball isn't a "daily" (except, I guess, at exactly level five). Huge difference. Magic items are actually magical and powerful in 5E, much like in 3E. In 4E they were utterly bland and I routinely had to combine two items into one, and still the players simply forgot to use them. It's like night and day. The vast majority of official 4E adventures are just stringed-along combat encounters. 5E adventures read much like AD&D or 3E adventures, which you may or may not like, but at least make for a sizeable difference. Sure the default healing rule of 5E feels very off, but ruling you don't get back any hit points (but instead all of your hit dice) is quick and painless, and makes the game run close enough to older editions. So... not sure what to say. I never thought I had to point out something as obvious as this. I'm happy leaving it at that, and won't reply to you further on this matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
Top