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General Tabletop Discussion
*Pathfinder & Starfinder
Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Celtavian" data-source="post: 7639229" data-attributes="member: 5834"><p>It does not sound like you played 4E from your description. There was no optimizing for a 3 action round or anything of the kind. 4E had basic attacks which you could use all the time, encounter powers you could use per encounter, and dailies. Your actions were decided by those abilities along with a move action. One of things I hated about 4E was my players were blowing off their encounter powers regardless of how hard the encounter was because it felt like they were wasting the power if they didn't. That element right there drove me nuts. There is nothing like that in PF2. If there was, I'd probably not even try the game. You combined your whatever power (they were all mostly the same anyway) with your move action. The PF2 3 action system is fairly unique in my experience.</p><p></p><p>Maybe alpha player is the new term for min-maxers, I don't know. I play with min-maxers that spend hours trying to find every angle. It even gets stupid sometimes where the barbarian is wearing a headband of wisdom just to boost his will save and that complain if I don't let them make individualized magic items using the full extent of the magic item creation rules. I know what PF looks like when the players are pushing the envelope and squeezing every rule in their favor. Maybe that isn't alpha enough for the term, I can't say.</p><p></p><p>My early impressions are that PF2 won't allow that level of power, at least not in the core. I'm sure power creep will come in as splat books come. I do like that the current game doesn't seem to have as many clearly optimal choices for classes, archetypes, weapons, or feats. I hope that is the case as the players level. I'd like to see TWF, archery, 2hander, and sword and board all be viable options for a martial. So far it seems that is the case.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 7639229, member: 5834"] It does not sound like you played 4E from your description. There was no optimizing for a 3 action round or anything of the kind. 4E had basic attacks which you could use all the time, encounter powers you could use per encounter, and dailies. Your actions were decided by those abilities along with a move action. One of things I hated about 4E was my players were blowing off their encounter powers regardless of how hard the encounter was because it felt like they were wasting the power if they didn't. That element right there drove me nuts. There is nothing like that in PF2. If there was, I'd probably not even try the game. You combined your whatever power (they were all mostly the same anyway) with your move action. The PF2 3 action system is fairly unique in my experience. Maybe alpha player is the new term for min-maxers, I don't know. I play with min-maxers that spend hours trying to find every angle. It even gets stupid sometimes where the barbarian is wearing a headband of wisdom just to boost his will save and that complain if I don't let them make individualized magic items using the full extent of the magic item creation rules. I know what PF looks like when the players are pushing the envelope and squeezing every rule in their favor. Maybe that isn't alpha enough for the term, I can't say. My early impressions are that PF2 won't allow that level of power, at least not in the core. I'm sure power creep will come in as splat books come. I do like that the current game doesn't seem to have as many clearly optimal choices for classes, archetypes, weapons, or feats. I hope that is the case as the players level. I'd like to see TWF, archery, 2hander, and sword and board all be viable options for a martial. So far it seems that is the case. [/QUOTE]
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Is Pathfinder 2 Paizo's 4E?
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