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<blockquote data-quote="Imaro" data-source="post: 7641020" data-attributes="member: 48965"><p>We are certainly in agreement here.</p><p></p><p></p><p></p><p>The number of powers has nothing to do with the amount of versatility provided if you have 4 powers that are... do X damage, do X+5 damage, do X damage and push, do X damage and pull... while I have 4 that are.... levitate, invisibility, minor illusion & fireball ... I have the same number of powers but much greater versatility. 4e created a like number of powers for each class but what those powers could accomplish is where versatility kicked in and casters outshined martials in 4e just like every other edition of D&D.</p><p></p><p></p><p></p><p>In what way? Let's take a look at Raise dead in both editions...</p><p></p><p>In 4e you can cast the spell at 8th level... In 5e you can't cast it until 9th level.</p><p>In 4e creature must have died within 30 days... In 5e creature must have died within 10 days</p><p>In 4e component cost is 500gp ... in 5e component cost is specifically a diamond worth 500 gp</p><p>In 4e creature returns to life as if it had taken an extended rest... In 5e creatire returns with 1 hit point</p><p>In 4e creature comes back with -1 penalty to attks, abil/skill checks & saves which is gone after 3 milestones... In 5e the creature comes back with a -4 penalty to attks, abil checks & saves which is reduce by 1 after each long rest</p><p>In 4e casting time is 8hrs... In 5e casting Time is 1hr</p><p></p><p>So where exactly is this nerfing of effect or versatility? In nearly every comparable category the 4th edition Raise Dead is better then the 5e one.</p></blockquote><p></p>
[QUOTE="Imaro, post: 7641020, member: 48965"] We are certainly in agreement here. The number of powers has nothing to do with the amount of versatility provided if you have 4 powers that are... do X damage, do X+5 damage, do X damage and push, do X damage and pull... while I have 4 that are.... levitate, invisibility, minor illusion & fireball ... I have the same number of powers but much greater versatility. 4e created a like number of powers for each class but what those powers could accomplish is where versatility kicked in and casters outshined martials in 4e just like every other edition of D&D. In what way? Let's take a look at Raise dead in both editions... In 4e you can cast the spell at 8th level... In 5e you can't cast it until 9th level. In 4e creature must have died within 30 days... In 5e creature must have died within 10 days In 4e component cost is 500gp ... in 5e component cost is specifically a diamond worth 500 gp In 4e creature returns to life as if it had taken an extended rest... In 5e creatire returns with 1 hit point In 4e creature comes back with -1 penalty to attks, abil/skill checks & saves which is gone after 3 milestones... In 5e the creature comes back with a -4 penalty to attks, abil checks & saves which is reduce by 1 after each long rest In 4e casting time is 8hrs... In 5e casting Time is 1hr So where exactly is this nerfing of effect or versatility? In nearly every comparable category the 4th edition Raise Dead is better then the 5e one. [/QUOTE]
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