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<blockquote data-quote="Tony Vargas" data-source="post: 7641069" data-attributes="member: 996"><p>In the context of LFQW, it /really/ does. If you have one character gain 6 over 20 levels, and they're not that versatile, vs another gaining 25 over 20 levels, and they're potentially quite varied & versatile, you go from a clear advantage to an overwhelming one. If you both gain a total of 4 such powers, then even if one tends to have more versatile powers than the other, the gulf doesn't widen hugely as you go.</p><p></p><p>Raise Dead, really? </p><p>Let's look at Wish: Oh, we can't, it didn't even exist in 4e, because they purged it of the most problematic spells.</p><p>Oh, or how about, since you called them out: .... levitate, invisibility, minor illusion & fireball … since you already brought them up.</p><p></p><p>Levitate:</p><p>Available at: 4e, 6th level; 5e, 3rd level</p><p>Range/target: 4e self-only; 5e, 60'/creature or object, forces CON save</p><p>Duration: 4e sustain(move) up to 5 min; 5e concentration(no action) up to 10 min</p><p>Speed: 4e 15' vertical, 5' horizontal; 5e, 20' vertical, climb speed horizontal if near a surface</p><p>Ceiling: 4e 20'; 5e 60'</p><p>Usage: 4e 1/day (6th level utility); 5e 2nd level slot.</p><p></p><p>invisibility</p><p></p><p>Available at: 4e, 6th level; 5e, 3rd level</p><p>Range/target: 4e 25'/one creature; 5e, touch/one creature</p><p>Duration: 4e sustain(Standard) up to 5 min, broken if attacks, or moves more than 25' from you; 5e concentration(no action) up to 1 hr, broken if attacks no range limit.</p><p>Usage: 4e 1/day (6th level utility*); 5e 2nd level slot, higher level slots turn more creatures invisible.</p><p></p><p>*worth noting that a 4e wizard might know both invisibility & levitate (and nothing else of that level), but would have to prep one or the other as his 6th level utility, and, regardless of his level, could use it only 1/day, whereas a 5e wizard could prep both, and use any 2nd or higher level slot(s) to cast either spell.</p><p></p><p></p><p>minor illusion</p><p>Availability: 4e cantrip (Ghost Sound); 5e cantrip</p><p>Range: 50' ; 30' </p><p>effect: sound, whisper to yelling or fighting; sound whisper to lion's roar OR image of an object in a 5' cube</p><p>duration: none ; 1 min (ends if re-cast in that time) </p><p>usage: at-will ; at-will</p><p></p><p></p><p>fireball </p><p>Available at: 4e, 5th level; 5e, 5th level</p><p>Range/target: 4e 100'/12.5'r (25' cube, TBH); 5e, 150'/20'r (40' sphere)</p><p>Damage: 4e 4d6+INTmod; 5e 8d6</p><p>Save: attacks REF*, miss:1/2 (no damage to minions); DEX* save: 1/2 (if that exceeds your Kobold's hps, too bad)</p><p>Usage: 4e 1/day regardless of level; 5e 3rd level slot, higher level slots add damage.</p><p></p><p>* 4e REF is one of 3 defenses, all of which scale with level, 5e DEX is one of 6 saves, 2 of which typically scale with level.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7641069, member: 996"] In the context of LFQW, it /really/ does. If you have one character gain 6 over 20 levels, and they're not that versatile, vs another gaining 25 over 20 levels, and they're potentially quite varied & versatile, you go from a clear advantage to an overwhelming one. If you both gain a total of 4 such powers, then even if one tends to have more versatile powers than the other, the gulf doesn't widen hugely as you go. Raise Dead, really? Let's look at Wish: Oh, we can't, it didn't even exist in 4e, because they purged it of the most problematic spells. Oh, or how about, since you called them out: .... levitate, invisibility, minor illusion & fireball … since you already brought them up. Levitate: Available at: 4e, 6th level; 5e, 3rd level Range/target: 4e self-only; 5e, 60'/creature or object, forces CON save Duration: 4e sustain(move) up to 5 min; 5e concentration(no action) up to 10 min Speed: 4e 15' vertical, 5' horizontal; 5e, 20' vertical, climb speed horizontal if near a surface Ceiling: 4e 20'; 5e 60' Usage: 4e 1/day (6th level utility); 5e 2nd level slot. invisibility Available at: 4e, 6th level; 5e, 3rd level Range/target: 4e 25'/one creature; 5e, touch/one creature Duration: 4e sustain(Standard) up to 5 min, broken if attacks, or moves more than 25' from you; 5e concentration(no action) up to 1 hr, broken if attacks no range limit. Usage: 4e 1/day (6th level utility*); 5e 2nd level slot, higher level slots turn more creatures invisible. *worth noting that a 4e wizard might know both invisibility & levitate (and nothing else of that level), but would have to prep one or the other as his 6th level utility, and, regardless of his level, could use it only 1/day, whereas a 5e wizard could prep both, and use any 2nd or higher level slot(s) to cast either spell. minor illusion Availability: 4e cantrip (Ghost Sound); 5e cantrip Range: 50' ; 30' effect: sound, whisper to yelling or fighting; sound whisper to lion's roar OR image of an object in a 5' cube duration: none ; 1 min (ends if re-cast in that time) usage: at-will ; at-will fireball Available at: 4e, 5th level; 5e, 5th level Range/target: 4e 100'/12.5'r (25' cube, TBH); 5e, 150'/20'r (40' sphere) Damage: 4e 4d6+INTmod; 5e 8d6 Save: attacks REF*, miss:1/2 (no damage to minions); DEX* save: 1/2 (if that exceeds your Kobold's hps, too bad) Usage: 4e 1/day regardless of level; 5e 3rd level slot, higher level slots add damage. * 4e REF is one of 3 defenses, all of which scale with level, 5e DEX is one of 6 saves, 2 of which typically scale with level. [/QUOTE]
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