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<blockquote data-quote="Aldarc" data-source="post: 7641405" data-attributes="member: 5142"><p>Asymmetrical design is a popular design feature for a lot of games (e.g., MtG, DotA, etc.). I'm certainly not opposed to such asymmetrical design, but this mainly applies to competitive PvP rather than cooperative PvE. </p><p></p><p>Again, I think that "fixed" is far too strong of a hardlined opinion here that suggests there is only one "fix" for an issue. IMHO, it's more accurate to say, "Please don't publish PF2 without first analyzing how 5e <em>approached fixing</em> 3E in some very fundamental areas." </p><p></p><p>Could that possibly be because PF1's goal was never about "fixing" 3.x but instead about providing continued support for 3.x? </p><p></p><p>I'm not sure that you really demonstrate much grasp on the intricacies of the situation. Do you know why 3.x was "unbearable"? But do you know what 5e did? Do you know what PF2 is doing or changing? </p><p></p><p>5e has shown that LFQW is alive and well. Is it as bad as 3.x? Nope. Is it still kicking in 5e? Yes. </p><p></p><p>You have to use a higher level slot to heighten the spell. I think autoscaling is only a thing for cantrips. No bonus spells based on attribute. Buff stacking will still be possible, though spells requiring concentration (don't have the list) will require that the caster use one of their three actions per round to maintain. Spells are redistributed between spell levels ranging from 1 to 10, with Wish being a 10th level spell that requires a Wizard using one of their feats to obtain. Levitate is now a 3rd level spell. Fly has been moved from being a 3rd level spell to a 4th level spell. So this does change the curvature somewhat. </p><p></p><p>A game that has been around for 10 years has more 70K more followers than a game that hasn't been released yet? Shock. I guess that means that PF2 failed. You win, Parmandur. We should all just worship at the Church of 5e now.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7641405, member: 5142"] Asymmetrical design is a popular design feature for a lot of games (e.g., MtG, DotA, etc.). I'm certainly not opposed to such asymmetrical design, but this mainly applies to competitive PvP rather than cooperative PvE. Again, I think that "fixed" is far too strong of a hardlined opinion here that suggests there is only one "fix" for an issue. IMHO, it's more accurate to say, "Please don't publish PF2 without first analyzing how 5e [I]approached fixing[/I] 3E in some very fundamental areas." Could that possibly be because PF1's goal was never about "fixing" 3.x but instead about providing continued support for 3.x? I'm not sure that you really demonstrate much grasp on the intricacies of the situation. Do you know why 3.x was "unbearable"? But do you know what 5e did? Do you know what PF2 is doing or changing? 5e has shown that LFQW is alive and well. Is it as bad as 3.x? Nope. Is it still kicking in 5e? Yes. You have to use a higher level slot to heighten the spell. I think autoscaling is only a thing for cantrips. No bonus spells based on attribute. Buff stacking will still be possible, though spells requiring concentration (don't have the list) will require that the caster use one of their three actions per round to maintain. Spells are redistributed between spell levels ranging from 1 to 10, with Wish being a 10th level spell that requires a Wizard using one of their feats to obtain. Levitate is now a 3rd level spell. Fly has been moved from being a 3rd level spell to a 4th level spell. So this does change the curvature somewhat. A game that has been around for 10 years has more 70K more followers than a game that hasn't been released yet? Shock. I guess that means that PF2 failed. You win, Parmandur. We should all just worship at the Church of 5e now. [/QUOTE]
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