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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7642072" data-attributes="member: 996"><p>I've much more than merely tried 5e, I was the only DM at my FLGS to stick with the Next playtest, I ran 5e at Encounters, ran intro games at local conventions - I championed(npi) 5e.</p><p></p><p>And, I'm quite interested in it's success, I just don't labor under the assumption that the people driving that success - new players, because it has exceeded sales that could be attributed primarily to old guard and returning fad-era players - are attracted by subtle details of the mechanical differences between 3e and 5e.</p><p></p><p>Rather, they're pulled in by the ongoing mainstreaming of nerd culture, the remarkable renaissance in TT boardgaming, and not repulsed before they can even try it by a toxic atmosphere of nerdrage.</p><p></p><p>While that may sound like little more than timing - It is more in a significant and hard to accomplish way: after the horrors of the edition war, encouraging a positive atmosphere among the established fans is nigh-miraculous (and, yes, that last has something to do with mechanical difference, but between 5e & 4e, 3.5 being, at the time, so well-served by PF1).</p><p></p><p>...</p><p></p><p>Actually, that's a thought: 5e isn't exactly hostile to 3.x fans sensibilities, just a little light on options and system mastery rewards. If PF2 /does/ alienate it's base, maybe 5e could pick them back up? Something along the lines of 'Ultimate' books but positioned so as not to confuse new players?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7642072, member: 996"] I've much more than merely tried 5e, I was the only DM at my FLGS to stick with the Next playtest, I ran 5e at Encounters, ran intro games at local conventions - I championed(npi) 5e. And, I'm quite interested in it's success, I just don't labor under the assumption that the people driving that success - new players, because it has exceeded sales that could be attributed primarily to old guard and returning fad-era players - are attracted by subtle details of the mechanical differences between 3e and 5e. Rather, they're pulled in by the ongoing mainstreaming of nerd culture, the remarkable renaissance in TT boardgaming, and not repulsed before they can even try it by a toxic atmosphere of nerdrage. While that may sound like little more than timing - It is more in a significant and hard to accomplish way: after the horrors of the edition war, encouraging a positive atmosphere among the established fans is nigh-miraculous (and, yes, that last has something to do with mechanical difference, but between 5e & 4e, 3.5 being, at the time, so well-served by PF1). ... Actually, that's a thought: 5e isn't exactly hostile to 3.x fans sensibilities, just a little light on options and system mastery rewards. If PF2 /does/ alienate it's base, maybe 5e could pick them back up? Something along the lines of 'Ultimate' books but positioned so as not to confuse new players? [/QUOTE]
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