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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Tony Vargas" data-source="post: 7642619" data-attributes="member: 996"><p>I /really/ have. And every other edition back to 1e & the '79 basic set. </p><p></p><p>I do & I have. </p><p></p><p>I think the factors that contributed to the current resurgence in D&D's popularity have been pretty well hashed over - there's a lot of 'em, and really, only relative importance is left up in the air. </p><p></p><p>1)a)<em>i</em>)"the 5e crowd" is not a viable target audience for PF2.</p><p>1)a)<em>ii</em>) Lack of LFQW has proven more detrimental the acceptance of D&D editions than even a profound excess of that issue.</p><p>Any reason to think PF2 won't have several ways to handle creating NPCs, ranging from hand-waving, to condensed stat blocks, to monster-style stat blocks, before getting to full PC-style builds? I mean, every version of D&D has done all of those, with the minor proviso that 3e monsters were hardly less complex than PCs - and even it had NPC classes that had less going on than PC classes.</p><p>Prettymuch all of Paizos loyal customers for the last 10 years have been PF1 players. There's likely a lot of crossover with 5e, in the sense that a lot of PF players also play or have converted to 5e, but /not/ in the sense than a large percentage of 5e players - 5e is growing rapidly, a growth fueled by new players who have never heard of PF - also pay any attention at all to PF.</p><p></p><p>No one cares about those marginal improvement you keep calling 'fixes.' Actual fixes were implemented, and did not go over well with Paizo's core PF audience - indeed, their rejection is part of /why/ Paizo has had a core audience for PF1 for the last 10 years.</p><p></p><p>...</p><p></p><p>As it relates to PF2 being like 4e, though, the critical aspect of 5e's popularity isn't /why/ it's popular, because no game has ever succeeded by simply copying the current D&D when it was at it's most popular. Rather, it's that the simple fact of 5e's popularity (indeed, Dominance), and it's broad acceptance by the whole D&D fan base, <em>leaves PF2 no opportunity</em> comparable to that enjoyed by PF1 at the height of the edition war.</p><p></p><p>Given that, it makes sense not to simply clone D&D again, but strike off on their own. It'd make a lot more sense to return to supporting D&D as a 3pp, though, leveraging all that Golarion IP to make 5e adventures and supplements.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7642619, member: 996"] I /really/ have. And every other edition back to 1e & the '79 basic set. I do & I have. I think the factors that contributed to the current resurgence in D&D's popularity have been pretty well hashed over - there's a lot of 'em, and really, only relative importance is left up in the air. 1)a)[i]i[/i])"the 5e crowd" is not a viable target audience for PF2. 1)a)[i]ii[/i]) Lack of LFQW has proven more detrimental the acceptance of D&D editions than even a profound excess of that issue. Any reason to think PF2 won't have several ways to handle creating NPCs, ranging from hand-waving, to condensed stat blocks, to monster-style stat blocks, before getting to full PC-style builds? I mean, every version of D&D has done all of those, with the minor proviso that 3e monsters were hardly less complex than PCs - and even it had NPC classes that had less going on than PC classes. Prettymuch all of Paizos loyal customers for the last 10 years have been PF1 players. There's likely a lot of crossover with 5e, in the sense that a lot of PF players also play or have converted to 5e, but /not/ in the sense than a large percentage of 5e players - 5e is growing rapidly, a growth fueled by new players who have never heard of PF - also pay any attention at all to PF. No one cares about those marginal improvement you keep calling 'fixes.' Actual fixes were implemented, and did not go over well with Paizo's core PF audience - indeed, their rejection is part of /why/ Paizo has had a core audience for PF1 for the last 10 years. ... As it relates to PF2 being like 4e, though, the critical aspect of 5e's popularity isn't /why/ it's popular, because no game has ever succeeded by simply copying the current D&D when it was at it's most popular. Rather, it's that the simple fact of 5e's popularity (indeed, Dominance), and it's broad acceptance by the whole D&D fan base, [i]leaves PF2 no opportunity[/i] comparable to that enjoyed by PF1 at the height of the edition war. Given that, it makes sense not to simply clone D&D again, but strike off on their own. It'd make a lot more sense to return to supporting D&D as a 3pp, though, leveraging all that Golarion IP to make 5e adventures and supplements. [/QUOTE]
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