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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="FowlJ" data-source="post: 7643014" data-attributes="member: 6788019"><p>This post really clarifies to me what I've found so <em>off</em> about your weird doomsaying. You... don't actually seem to <em>know </em>very much about Pathfinder 2.</p><p></p><p>This is, for instance, literally not a thing. It wasn't a thing in the playtest. (It wasn't even a thing in Pathfinder Unchained, many of the rules from which eventually became the basis of 2E). Creatures/NPCs are not built using the PC rules by default, they use their own simplified creation process quite similar to D&D 5e unless the GM specifically wishes otherwise - there will be no spending hours to craft NPCs unless you get <em>really</em> stuck on the creative details, which isn't something the system can really help with.</p><p></p><p>It's a similar thing to what you keep going on about with spellcasters. You keep acting like PF2 is trying to bring Martial/Caster balance back into the deep dark ages of 3.X, but they've actually made most of the same changes to spellcasting that 5e has, like removing automatic spell scaling, removing bonus spell slots for high stats, cutting durations, and bringing down the power of individual spells that could be problematic. On top of that, they've also given martial characters a lot of new toys of their own, like skill feats that increase their out of combat utility considerably, powerful high level class options that let them do extraordinary things without magic, and ritual spells that let any character with the right skills (and who gains access to the ritual) do powerful things like raising the dead or animating objects/corpses. Frankly, 'LFQW' is probably less of an issue in PF2 than it is in 5e, and if a martial character <em>really </em>starts feeling left out, the multiclassing system lets them get up to 8th level spellcasting (though with less slots per level than a normal caster) without sacrificing most of their combat ability to do so.</p></blockquote><p></p>
[QUOTE="FowlJ, post: 7643014, member: 6788019"] This post really clarifies to me what I've found so [I]off[/I] about your weird doomsaying. You... don't actually seem to [I]know [/I]very much about Pathfinder 2. This is, for instance, literally not a thing. It wasn't a thing in the playtest. (It wasn't even a thing in Pathfinder Unchained, many of the rules from which eventually became the basis of 2E). Creatures/NPCs are not built using the PC rules by default, they use their own simplified creation process quite similar to D&D 5e unless the GM specifically wishes otherwise - there will be no spending hours to craft NPCs unless you get [I]really[/I] stuck on the creative details, which isn't something the system can really help with. It's a similar thing to what you keep going on about with spellcasters. You keep acting like PF2 is trying to bring Martial/Caster balance back into the deep dark ages of 3.X, but they've actually made most of the same changes to spellcasting that 5e has, like removing automatic spell scaling, removing bonus spell slots for high stats, cutting durations, and bringing down the power of individual spells that could be problematic. On top of that, they've also given martial characters a lot of new toys of their own, like skill feats that increase their out of combat utility considerably, powerful high level class options that let them do extraordinary things without magic, and ritual spells that let any character with the right skills (and who gains access to the ritual) do powerful things like raising the dead or animating objects/corpses. Frankly, 'LFQW' is probably less of an issue in PF2 than it is in 5e, and if a martial character [I]really [/I]starts feeling left out, the multiclassing system lets them get up to 8th level spellcasting (though with less slots per level than a normal caster) without sacrificing most of their combat ability to do so. [/QUOTE]
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