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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="CapnZapp" data-source="post: 7811567" data-attributes="member: 12731"><p>You are definitely asked to make a lot of build choices that ultimately don't matter much as a player, which definitely gives a 4E feel. (That is, I don't consider being able to use my +9 skill instead of my +7 skill to accomplish a particular task meaningfully help me portray my character and its personality. Many if most feats busy themselves with precisely that kind of "small" and mechanical boosts)</p><p></p><p>Combat and action however, seems fine. Exciting even! Combats feel quick and lethal enough to not suck up play time. (4E combat was very fun. If you upped the difficulty level enough to make your tactics during encounters to actually matter, that is. But that meant combats took so long to resolve there was too little time for story and role-playing in-between combats that it ended up feeling like we played D&D the board game. PF2 combat plays out much more like 3E or 5E, which for our purposes is much more useful)</p><p></p><p>Still playing at low levels though. (It could be that hit points increase faster than damage, and/or conditions start to hit left and right so fast it makes administering them a real chore... But we'll see if speed of combat resolution bogs down later)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7811567, member: 12731"] You are definitely asked to make a lot of build choices that ultimately don't matter much as a player, which definitely gives a 4E feel. (That is, I don't consider being able to use my +9 skill instead of my +7 skill to accomplish a particular task meaningfully help me portray my character and its personality. Many if most feats busy themselves with precisely that kind of "small" and mechanical boosts) Combat and action however, seems fine. Exciting even! Combats feel quick and lethal enough to not suck up play time. (4E combat was very fun. If you upped the difficulty level enough to make your tactics during encounters to actually matter, that is. But that meant combats took so long to resolve there was too little time for story and role-playing in-between combats that it ended up feeling like we played D&D the board game. PF2 combat plays out much more like 3E or 5E, which for our purposes is much more useful) Still playing at low levels though. (It could be that hit points increase faster than damage, and/or conditions start to hit left and right so fast it makes administering them a real chore... But we'll see if speed of combat resolution bogs down later) [/QUOTE]
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Is Pathfinder 2 Paizo's 4E?
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