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Is Pathfinder 2 Paizo's 4E?
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<blockquote data-quote="Campbell" data-source="post: 7821970" data-attributes="member: 16586"><p>Personally one of the things I like Pathfinder Second Edition is the way the class feats embed the mentality of the class into play. The mechanics help your Barbarian feel arrogant, reckless, and angry. The Ranger feels like a determined hunter who will seek their prey to the ends of the earth. The fighter feels disciplined and adaptable. To me it really delivers on the fantasy of each class.</p><p></p><p>At the same time I like how within the conceptual space of each class there is room to refine the kind of character I want to play. My Barbarian is a displaced noble Chelaxian noble who submerged in the blood of a red dragon as a baby. He has the social skills to back that concept up. This is backed up by his choice of Raging Intimidation which allows him to intimidate his foes with just a stare even when in the throes of his dragon rage. He has the red dragon instinct which means if he lets a personal insult go unchallenged he loses the power of the instinct temporarily. He blames the dragon for his cruel fate so it is also Anathema to him to fail to defeat any red dragon who crosses his path.</p><p></p><p>While I do not find it to be the best way to analyze play here is the result of a Robin Laws Player Type Quiz I recently took:</p><ul> <li data-xf-list-type="ul">Method Actor 92%</li> <li data-xf-list-type="ul">Storyteller 83%</li> <li data-xf-list-type="ul">Tactician 83%</li> <li data-xf-list-type="ul">Power Gamer 58%</li> <li data-xf-list-type="ul">Casual Gamer 21%</li> <li data-xf-list-type="ul">Butt Kicker 17%</li> <li data-xf-list-type="ul"><p style="text-align: left">Specialist 17%<br /> </p> </li> </ul><p>I feel the following capture my play preferences better:</p><p>[URL unfurl="true"]https://apps.quanticfoundry.com/profiles/gamerprofile/1367307045c642d0a7653b41410cfca9/?n=Campbell[/URL]</p><p></p><p>When playing role playing games the feeling of sitting inside my character's skin is paramount to me. I want to feel what my character is feeling and see the world as they see it. This is what The Gamer Motivation Profile calls Fantasy. However it very important to me to get a chance to handcraft the sort of character I want to play. This includes personality and connections to the setting (I despise the term backstory - this should not be back matter). It also includes a chance to handcraft what they are capable of doing, especially outside of combat. This is what the Gamer Motivation Profile calls Design. I want to take ownership of the whole of my character.</p><p></p><p></p><p></p><p>I personally find that as long as the mechanics are firmly grounded in the fiction these mechanical choices can help me feel like my character more fully and think about who I want them to be. Engaging with them in play can help reinforce the feel of my character, helping me feel the emotions my character should be feeling.</p><p></p><p>That might not be the case for you personally, but that's why it is a good thing we have a wealth of choices.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7821970, member: 16586"] Personally one of the things I like Pathfinder Second Edition is the way the class feats embed the mentality of the class into play. The mechanics help your Barbarian feel arrogant, reckless, and angry. The Ranger feels like a determined hunter who will seek their prey to the ends of the earth. The fighter feels disciplined and adaptable. To me it really delivers on the fantasy of each class. At the same time I like how within the conceptual space of each class there is room to refine the kind of character I want to play. My Barbarian is a displaced noble Chelaxian noble who submerged in the blood of a red dragon as a baby. He has the social skills to back that concept up. This is backed up by his choice of Raging Intimidation which allows him to intimidate his foes with just a stare even when in the throes of his dragon rage. He has the red dragon instinct which means if he lets a personal insult go unchallenged he loses the power of the instinct temporarily. He blames the dragon for his cruel fate so it is also Anathema to him to fail to defeat any red dragon who crosses his path. While I do not find it to be the best way to analyze play here is the result of a Robin Laws Player Type Quiz I recently took: [LIST] [*]Method Actor 92% [*]Storyteller 83% [*]Tactician 83% [*]Power Gamer 58% [*]Casual Gamer 21% [*]Butt Kicker 17% [*][LEFT]Specialist 17% [/LEFT] [/LIST] I feel the following capture my play preferences better: [URL unfurl="true"]https://apps.quanticfoundry.com/profiles/gamerprofile/1367307045c642d0a7653b41410cfca9/?n=Campbell[/URL] When playing role playing games the feeling of sitting inside my character's skin is paramount to me. I want to feel what my character is feeling and see the world as they see it. This is what The Gamer Motivation Profile calls Fantasy. However it very important to me to get a chance to handcraft the sort of character I want to play. This includes personality and connections to the setting (I despise the term backstory - this should not be back matter). It also includes a chance to handcraft what they are capable of doing, especially outside of combat. This is what the Gamer Motivation Profile calls Design. I want to take ownership of the whole of my character. I personally find that as long as the mechanics are firmly grounded in the fiction these mechanical choices can help me feel like my character more fully and think about who I want them to be. Engaging with them in play can help reinforce the feel of my character, helping me feel the emotions my character should be feeling. That might not be the case for you personally, but that's why it is a good thing we have a wealth of choices. [/QUOTE]
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