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<blockquote data-quote="Arilyn" data-source="post: 7822613" data-attributes="member: 6816042"><p>We have to account for differing tastes, and tendency to exagerrate features of a system we don't like. I know, I know, that never happens. <img class="smilie smilie--emoji" loading="lazy" alt="😂" title="Face with tears of joy :joy:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f602.png" data-shortname=":joy:" /></p><p></p><p>I find it frustrating when players complain that PF is all about power builds and dpr, because I enjoy PF, and I'm as far off a power gamer as you can get. </p><p></p><p>The frustration for some players is 5e feels like there are less character options. Archetypes only have a few points to add in alternate character options, for example. Personally, I have made a wide variety of 5e characters. They don't feel anemic, but I get players wanting more choice. PF2 offers that because of its more modular character design system. You can get into more nitty gritty detail.</p><p></p><p>I think that was poster's point before it spiralled into "my game is better than your game." (from both sides)</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7822613, member: 6816042"] We have to account for differing tastes, and tendency to exagerrate features of a system we don't like. I know, I know, that never happens. 😂 I find it frustrating when players complain that PF is all about power builds and dpr, because I enjoy PF, and I'm as far off a power gamer as you can get. The frustration for some players is 5e feels like there are less character options. Archetypes only have a few points to add in alternate character options, for example. Personally, I have made a wide variety of 5e characters. They don't feel anemic, but I get players wanting more choice. PF2 offers that because of its more modular character design system. You can get into more nitty gritty detail. I think that was poster's point before it spiralled into "my game is better than your game." (from both sides) [/QUOTE]
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