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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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<blockquote data-quote="IronWolf" data-source="post: 5385478" data-attributes="member: 21076"><p>Here is an example - last night we had two combats in our session and I ran both without minis and battlemats. </p><p></p><p>The first was a lone barghest that stumbled upon the party's camp. The person on watch did not determine something was approaching camp and was surprised by it. The sleeping party members made their listen checks and woke the next round ready to act. The paladin on watch was obviously in melee range because he was attacked in melee by the critter. The other fighter moved up close and was also in melee. The druid and wizard used ranged tactics to fight it. That all fell into place pretty nicely and when the wizard asked who he would get in a web it was pretty obvious that with the paladin and fighter in melee then they would get stuck in the web as well.</p><p></p><p>The second was against a slow moving critter with reach. The paladin used arrows, the druid and wizard used ranged spells and the fighter went to melee. So again, pretty easy to keep track of things without need to get the minis and map out.</p><p></p><p>Granted - those were both party versus lone enemy combatant, so pretty easy to keep track of. But still a decent example of how you can play out a full combat without needing to use the time to set everything up.</p><p></p><p>This does require a certain amount of trust of the GM though. But these days I prefer to empower my players - so if they ask can they get into position to do such and such - I am quite inclined to say yes unless there is a good terrain reason that has already been described not to. So the way we play may not work for every group.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5385478, member: 21076"] Here is an example - last night we had two combats in our session and I ran both without minis and battlemats. The first was a lone barghest that stumbled upon the party's camp. The person on watch did not determine something was approaching camp and was surprised by it. The sleeping party members made their listen checks and woke the next round ready to act. The paladin on watch was obviously in melee range because he was attacked in melee by the critter. The other fighter moved up close and was also in melee. The druid and wizard used ranged tactics to fight it. That all fell into place pretty nicely and when the wizard asked who he would get in a web it was pretty obvious that with the paladin and fighter in melee then they would get stuck in the web as well. The second was against a slow moving critter with reach. The paladin used arrows, the druid and wizard used ranged spells and the fighter went to melee. So again, pretty easy to keep track of things without need to get the minis and map out. Granted - those were both party versus lone enemy combatant, so pretty easy to keep track of. But still a decent example of how you can play out a full combat without needing to use the time to set everything up. This does require a certain amount of trust of the GM though. But these days I prefer to empower my players - so if they ask can they get into position to do such and such - I am quite inclined to say yes unless there is a good terrain reason that has already been described not to. So the way we play may not work for every group. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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