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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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<blockquote data-quote="Rawhide" data-source="post: 5387120" data-attributes="member: 29145"><p>I played a lot of 4e, and only gave it up fairly recently. We found fights went very, very slowly, but I suspect that's going to vary by group. for example, my group hated the fact there were 3 or 4 different bonuses being generated every round in 4e. When the cleric sets up a foe so the first person to hit him gets healing, the ranger grants bonus damage to anyone next to him, the fighter gives bonus AC to anyone next to <strong>her</strong> and the warlord causes one foe to grant combat advantage to the theif (but no one else), and some beholder is creating a set of difficult terrain, or slowing the cleric, or whatever, and that whole list changes <strong>every round</strong>, we got bogged down.</p><p></p><p>At first, we thought we just weren't used to how the new system worked. But after more than a year of play, it didn't get any better. In fact, the constant influx of new powers, with new conditions, made it worse. And the online character generator was <em>so</em> useful, no DM wanted to forbid characters made with it, so we always ended up allowing in all WotC content.</p><p></p><p>For us, it is much, <strong>much</strong> easier to deal with a <em>bless</em> spell, a bardic performance, and a <em>bull's strength</em> for the fighter. We note those down, keep track of durations, and don't have new statuses popped up several times a round. Fights take us half as long, and even less when someone does something clever and bypasses a foe (which never seemed to happen in 4e, because the numbers always made sure every encounter was a balanced challenge, no matter what the players did).</p><p></p><p>But again, I suspect another group might find per-round bonuses faster than we did, and maybe even the broader changes Pathfinder spells can bring to be slower.</p></blockquote><p></p>
[QUOTE="Rawhide, post: 5387120, member: 29145"] I played a lot of 4e, and only gave it up fairly recently. We found fights went very, very slowly, but I suspect that's going to vary by group. for example, my group hated the fact there were 3 or 4 different bonuses being generated every round in 4e. When the cleric sets up a foe so the first person to hit him gets healing, the ranger grants bonus damage to anyone next to him, the fighter gives bonus AC to anyone next to [B]her[/B] and the warlord causes one foe to grant combat advantage to the theif (but no one else), and some beholder is creating a set of difficult terrain, or slowing the cleric, or whatever, and that whole list changes [B]every round[/B], we got bogged down. At first, we thought we just weren't used to how the new system worked. But after more than a year of play, it didn't get any better. In fact, the constant influx of new powers, with new conditions, made it worse. And the online character generator was [I]so[/I] useful, no DM wanted to forbid characters made with it, so we always ended up allowing in all WotC content. For us, it is much, [B]much[/B] easier to deal with a [I]bless[/I] spell, a bardic performance, and a [I]bull's strength[/I] for the fighter. We note those down, keep track of durations, and don't have new statuses popped up several times a round. Fights take us half as long, and even less when someone does something clever and bypasses a foe (which never seemed to happen in 4e, because the numbers always made sure every encounter was a balanced challenge, no matter what the players did). But again, I suspect another group might find per-round bonuses faster than we did, and maybe even the broader changes Pathfinder spells can bring to be slower. [/QUOTE]
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