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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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<blockquote data-quote="IronWolf" data-source="post: 5405994" data-attributes="member: 21076"><p>I think a minion-type aspect is pretty easy to drop into a Pathfinder game as well. Drop in a critter, lower its hit points a bit and you are getting close. Especially if we are talking higher levels where a higher level party encounters some standard orcs they need to wade through. They should clear through those quite quickly.</p><p></p><p>In 3.x games our DM has had us facing numerous undead before and when the wizard starting throwing fireballs he would just X off a bunch off his sheet assuming that even a failed save would not have kept them from falling.</p><p></p><p>Minions is one of those things I think can be reproduced pretty easily under either the 3.x or Pathfinder rulesets.</p><p></p><p></p><p></p><p>This certainly can be a problem. For my characters I nearly always have a second page of stats done in Word that reflect the typical buffs he receives. A cleric I used to run had several combinations of buffs listed. So at the beginning of a combat I just had to find the right heading that had the typical buffs and I immediately knew what my saves, attacks and damage were at a glance because I had done the work at home not at the game table.</p><p></p><p></p><p></p><p>That's just me but I hate it as a DM because players could insta-kill the BBEG and you get a nice anti-climax, or if I use it on a PC and they die because of one low roll, they more than a bit annoyed that their two year played PC is gone, especially the genasi PC I had for my longest campaign... </p><p></p><p></p><p></p><p>Yeah - I think most of the save or die spells have been replaced with large hit point damage spells. Power Word Kill only works on targets that have less than 100hp as you noted. So one would have had to wear down most opponents, not open the fight with that spell.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5405994, member: 21076"] I think a minion-type aspect is pretty easy to drop into a Pathfinder game as well. Drop in a critter, lower its hit points a bit and you are getting close. Especially if we are talking higher levels where a higher level party encounters some standard orcs they need to wade through. They should clear through those quite quickly. In 3.x games our DM has had us facing numerous undead before and when the wizard starting throwing fireballs he would just X off a bunch off his sheet assuming that even a failed save would not have kept them from falling. Minions is one of those things I think can be reproduced pretty easily under either the 3.x or Pathfinder rulesets. This certainly can be a problem. For my characters I nearly always have a second page of stats done in Word that reflect the typical buffs he receives. A cleric I used to run had several combinations of buffs listed. So at the beginning of a combat I just had to find the right heading that had the typical buffs and I immediately knew what my saves, attacks and damage were at a glance because I had done the work at home not at the game table. That's just me but I hate it as a DM because players could insta-kill the BBEG and you get a nice anti-climax, or if I use it on a PC and they die because of one low roll, they more than a bit annoyed that their two year played PC is gone, especially the genasi PC I had for my longest campaign... Yeah - I think most of the save or die spells have been replaced with large hit point damage spells. Power Word Kill only works on targets that have less than 100hp as you noted. So one would have had to wear down most opponents, not open the fight with that spell. [/QUOTE]
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Is Pathfinder Combat As Slow as 4e?
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