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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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<blockquote data-quote="Celtavian" data-source="post: 5407829" data-attributes="member: 5834"><p>No. Not a direct rule. I look at fighting like running. You can run for a number of rounds equal to your Constitution. So I figure a party can fight about that long as well without rest. Dodging blows, casting spells, swinging swords, and the like all seem about as strenous as running or swimming or what not.</p><p></p><p></p><p></p><p></p><p>If you feel ok about manipulating the rules in that fashion in 4E and it doesn't take you out of the game, then I'm all for it. 4E DMs can play with the rules as much as <em>Pathfinder</em> DMs to get the feel they want including the feel they want with minions.</p><p></p><p>It's mostly a question of preference. For myself <em>Pathfinder</em> and 3E did a bangup job of making enemies feel like real individual races or types versus the genericism of older editions of D&D and 4E. I don't feel like giving up that part of 3E. I liked that each type of creature has unique traits inherent to those creature types. I thought that was very creative and interesting game design. I much prefer it over genericism. Makes the entire world feel more real.</p><p></p><p>To put it in simple terms, the static constant of a 4 hit point kobold and a 60 hit point giant no matter what level the characters are makes the world feel more real to me than say a making a giant tough to a lvl 4 character and a minion to a lvl 20 character.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5407829, member: 5834"] No. Not a direct rule. I look at fighting like running. You can run for a number of rounds equal to your Constitution. So I figure a party can fight about that long as well without rest. Dodging blows, casting spells, swinging swords, and the like all seem about as strenous as running or swimming or what not. If you feel ok about manipulating the rules in that fashion in 4E and it doesn't take you out of the game, then I'm all for it. 4E DMs can play with the rules as much as [i]Pathfinder[/i] DMs to get the feel they want including the feel they want with minions. It's mostly a question of preference. For myself [i]Pathfinder[/i] and 3E did a bangup job of making enemies feel like real individual races or types versus the genericism of older editions of D&D and 4E. I don't feel like giving up that part of 3E. I liked that each type of creature has unique traits inherent to those creature types. I thought that was very creative and interesting game design. I much prefer it over genericism. Makes the entire world feel more real. To put it in simple terms, the static constant of a 4 hit point kobold and a 60 hit point giant no matter what level the characters are makes the world feel more real to me than say a making a giant tough to a lvl 4 character and a minion to a lvl 20 character. [/QUOTE]
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Is Pathfinder Combat As Slow as 4e?
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