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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Pathfinder Combat As Slow as 4e?
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<blockquote data-quote="silverblade56" data-source="post: 6186623" data-attributes="member: 6750003"><p>I didn't realize how old the thread was until I made my post. Why did a two year old thread show up on the fornt page anyway? Different tables do play at different speeds, but there are fundamental differences between the systems that make (I believe) 4E combat much slower over all. 1) Hit points. Monsters/villains in 4E have much more hit points compared to the damage PC's can dish out compared to Pathfinder. Plus, there is no way to by pass there hit points (like with some spells, etc. ) except for very high intimidate checks if they are bloodied, and it makes sense for them to surrender 2) Fiddly round to round changes. In Pathfinder you are stunned or fatigued or raging or have bless for the whole fight or a few rounds. You make the adjustments once and move on. In 4E you may have ongoing damage,and be slowed or dazed on round 1. The next round you are immobilized, and weakened but have +2 to hit from the cleric. All of these things have different durations (save ends, end of next turn, end of monsters next turn, start of your next turn). Way too much going on.</p></blockquote><p></p>
[QUOTE="silverblade56, post: 6186623, member: 6750003"] I didn't realize how old the thread was until I made my post. Why did a two year old thread show up on the fornt page anyway? Different tables do play at different speeds, but there are fundamental differences between the systems that make (I believe) 4E combat much slower over all. 1) Hit points. Monsters/villains in 4E have much more hit points compared to the damage PC's can dish out compared to Pathfinder. Plus, there is no way to by pass there hit points (like with some spells, etc. ) except for very high intimidate checks if they are bloodied, and it makes sense for them to surrender 2) Fiddly round to round changes. In Pathfinder you are stunned or fatigued or raging or have bless for the whole fight or a few rounds. You make the adjustments once and move on. In 4E you may have ongoing damage,and be slowed or dazed on round 1. The next round you are immobilized, and weakened but have +2 to hit from the cleric. All of these things have different durations (save ends, end of next turn, end of monsters next turn, start of your next turn). Way too much going on. [/QUOTE]
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Is Pathfinder Combat As Slow as 4e?
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