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Is "perception" even a good concept?
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<blockquote data-quote="MechaPilot" data-source="post: 7160554" data-attributes="member: 82779"><p>Like most of the skill consolidation, I think it's great. It doesn't punish players who want their characters to be good at something general by forcing them to select more skills just to "notice things."</p><p></p><p>Also, it doesn't stop people from being creative with it if they want to. Just because your Perception modifier is +4, doesn't mean it has to be a +4 for all purposes. Want your character to be like Radar from M*A*S*H (for the young'uns: Radar wore glasses but could hear helicopters coming earlier than anyone else in the camp)? Sure, you can take a penalty to your vision and off set it with a bonus to your hearing.</p><p></p><p>Same thing with other skills. Are you from a mountainous area and can't swim? Take disadvantage on your Athletics checks to swim and get advantage on your checks to climb.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7160554, member: 82779"] Like most of the skill consolidation, I think it's great. It doesn't punish players who want their characters to be good at something general by forcing them to select more skills just to "notice things." Also, it doesn't stop people from being creative with it if they want to. Just because your Perception modifier is +4, doesn't mean it has to be a +4 for all purposes. Want your character to be like Radar from M*A*S*H (for the young'uns: Radar wore glasses but could hear helicopters coming earlier than anyone else in the camp)? Sure, you can take a penalty to your vision and off set it with a bonus to your hearing. Same thing with other skills. Are you from a mountainous area and can't swim? Take disadvantage on your Athletics checks to swim and get advantage on your checks to climb. [/QUOTE]
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Is "perception" even a good concept?
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