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Is "perception" even a good concept?
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<blockquote data-quote="delphonso" data-source="post: 7160620" data-attributes="member: 6892015"><p>Yeah, I think Henry's on the right track.</p><p></p><p>Perception is overused in my opinion, and in a lot of modules it looks like just another thing for players to do. If your players are saying they're looking for threats from a high vantage point, they should get a lot of information just from that. The perception test should only come in if there's something really hard to notice or something hidden, say a certain badge on a certain soldier's uniform or subtle tracks leading in and out of one tent. The first thing should be a lot of information just as a reward for the players doing a smart thing. </p><p></p><p>For combat, if enemies aren't be particularly stealthy, I'll give the players multiple chances to hear them coming, the quicker they succeed, the longer they have to prepare for the attack.</p><p></p><p>Changing little things like this, and telling your players that you will change those things before they create their characters can make their skills more varied and more interesting. That said, skills in 5E are more general and less often used in my experience. If everyone has dumped their points into Perception, I don't think it will be a major problem.</p><p></p><p>Throw more varied skill checks at your party and they'll figure out they should spread their points out. My party right now instead constantly rolls Investigation...</p></blockquote><p></p>
[QUOTE="delphonso, post: 7160620, member: 6892015"] Yeah, I think Henry's on the right track. Perception is overused in my opinion, and in a lot of modules it looks like just another thing for players to do. If your players are saying they're looking for threats from a high vantage point, they should get a lot of information just from that. The perception test should only come in if there's something really hard to notice or something hidden, say a certain badge on a certain soldier's uniform or subtle tracks leading in and out of one tent. The first thing should be a lot of information just as a reward for the players doing a smart thing. For combat, if enemies aren't be particularly stealthy, I'll give the players multiple chances to hear them coming, the quicker they succeed, the longer they have to prepare for the attack. Changing little things like this, and telling your players that you will change those things before they create their characters can make their skills more varied and more interesting. That said, skills in 5E are more general and less often used in my experience. If everyone has dumped their points into Perception, I don't think it will be a major problem. Throw more varied skill checks at your party and they'll figure out they should spread their points out. My party right now instead constantly rolls Investigation... [/QUOTE]
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