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Is "perception" even a good concept?
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<blockquote data-quote="KarinsDad" data-source="post: 7161099" data-attributes="member: 2011"><p>I buy into this except for delving.</p><p></p><p>From my perspective, the PCs are all being alert while delving. Once a room is basically secure, then they go about searching for secret doors, drawing maps, etc. Up to that point in time, everyone was effectively "on watch". Once they start doing other things, the only PCs on watch are the ones that aren't doing something else. It doesn't make sense to punish PCs for not declaring that they are doing something else (or for not explicitly declaring that they are on watch).</p><p></p><p>So in the case of the secret pit trap, all of the PCs walking into the room can find it given their movement, but only the closest get a chance as they approach (or anyone else if they rush straight over it to head to the other side of the room or some such).</p><p></p><p>Traps should not be automatic and all delving PCs should all be wary of such things. If nobody heads over to the section of the room with the hidden secret pit trap, nobody really gets a chance to notice it. By definition, it is secret. I don't just allow the Expertise Perception Rogue to auto-notice it from across the room (or even as he approaches) because his passive perception is greater than the DC of the trap.</p><p></p><p>I don't limit active rolls to actively using those skills. I use active rolls in place of passive because I hate how passive skills work. The mechanics for passive skills are nonsensical to me.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7161099, member: 2011"] I buy into this except for delving. From my perspective, the PCs are all being alert while delving. Once a room is basically secure, then they go about searching for secret doors, drawing maps, etc. Up to that point in time, everyone was effectively "on watch". Once they start doing other things, the only PCs on watch are the ones that aren't doing something else. It doesn't make sense to punish PCs for not declaring that they are doing something else (or for not explicitly declaring that they are on watch). So in the case of the secret pit trap, all of the PCs walking into the room can find it given their movement, but only the closest get a chance as they approach (or anyone else if they rush straight over it to head to the other side of the room or some such). Traps should not be automatic and all delving PCs should all be wary of such things. If nobody heads over to the section of the room with the hidden secret pit trap, nobody really gets a chance to notice it. By definition, it is secret. I don't just allow the Expertise Perception Rogue to auto-notice it from across the room (or even as he approaches) because his passive perception is greater than the DC of the trap. I don't limit active rolls to actively using those skills. I use active rolls in place of passive because I hate how passive skills work. The mechanics for passive skills are nonsensical to me. [/QUOTE]
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Is "perception" even a good concept?
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