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Is "perception" even a good concept?
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<blockquote data-quote="Tony Vargas" data-source="post: 7161305" data-attributes="member: 996"><p>Yes. Not so much, IMHO. But, stipulating that, yes.</p><p></p><p> OK, then, if certainty can be judged in spite of uncertainty always going the other way, that's consistent. (Sounds ironic, I guess, but consistent.)</p><p></p><p> I'd think being aware of how difficult something is or how good the PC is at something would be part of establishing uncertainty. But I guess it doesn't /have/ to be to the point of knowing both numbers, exactly.</p><p></p><p> Can't agree with that as it obviates a play benefit of having passives, in the first place. If you still have to provoke players into essentially pixel-bitching around to assure that they don't miss anything, might as well be all active checks.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7161305, member: 996"] Yes. Not so much, IMHO. But, stipulating that, yes. OK, then, if certainty can be judged in spite of uncertainty always going the other way, that's consistent. (Sounds ironic, I guess, but consistent.) I'd think being aware of how difficult something is or how good the PC is at something would be part of establishing uncertainty. But I guess it doesn't /have/ to be to the point of knowing both numbers, exactly. Can't agree with that as it obviates a play benefit of having passives, in the first place. If you still have to provoke players into essentially pixel-bitching around to assure that they don't miss anything, might as well be all active checks. [/QUOTE]
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