Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is "perception" even a good concept?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7161431" data-attributes="member: 97077"><p>The DC is set without reference to the passive score of the character but rather the stated goal and approach. It goes back to that whole consistency thing, too. A typical search while exploring might have a standardized DC of 15 for secret doors that lead to a useful short cut or safe room or DC 20 for one that hides treasure. Canny players start to figure out the bounds and can plan accordingly - "Put the cleric with the 16 Wis and Perception training on secret door search and have the barbarian Work Together to bump the cleric's passive to 20." Both of them are surprised when the gargoyles attack from hiding, but they will always find the secret doors. That's a fair trade-off in my view.</p><p></p><p>You say later that you see comparing passive score to DC as negative because there's no "swing." What's the upside of having that swing? There's certainly none for the player so far as I can see.</p><p></p><p></p><p></p><p>I'm not so sure that passives do avoid that though. Much of that tedious play experience is in my view due to a DM who doesn't telegraph and wants to play gotcha. Perhaps passive scores mitigate DMs who require unreasonable specificity to some extent - but only to the extent the DM uses them to mitigate the behavior for which the DM is responsible! Mechanics can't solve problems the DMs and players create themselves.</p><p></p><p>And if the players want to declare more actions to cover all their bases, that's okay in my opinion. It takes time, a precious resource. I'll be rolling wandering monster checks or the prince or princess is going to be that much closer to being sacrificed to the Worm Sultan or whatever. In practice, this doesn't happen because time matters and there are five people in the party (more or less). It's not all on one person to do all the exploring. Which seems fitting in a team game.</p></blockquote><p></p>
[QUOTE="iserith, post: 7161431, member: 97077"] The DC is set without reference to the passive score of the character but rather the stated goal and approach. It goes back to that whole consistency thing, too. A typical search while exploring might have a standardized DC of 15 for secret doors that lead to a useful short cut or safe room or DC 20 for one that hides treasure. Canny players start to figure out the bounds and can plan accordingly - "Put the cleric with the 16 Wis and Perception training on secret door search and have the barbarian Work Together to bump the cleric's passive to 20." Both of them are surprised when the gargoyles attack from hiding, but they will always find the secret doors. That's a fair trade-off in my view. You say later that you see comparing passive score to DC as negative because there's no "swing." What's the upside of having that swing? There's certainly none for the player so far as I can see. I'm not so sure that passives do avoid that though. Much of that tedious play experience is in my view due to a DM who doesn't telegraph and wants to play gotcha. Perhaps passive scores mitigate DMs who require unreasonable specificity to some extent - but only to the extent the DM uses them to mitigate the behavior for which the DM is responsible! Mechanics can't solve problems the DMs and players create themselves. And if the players want to declare more actions to cover all their bases, that's okay in my opinion. It takes time, a precious resource. I'll be rolling wandering monster checks or the prince or princess is going to be that much closer to being sacrificed to the Worm Sultan or whatever. In practice, this doesn't happen because time matters and there are five people in the party (more or less). It's not all on one person to do all the exploring. Which seems fitting in a team game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is "perception" even a good concept?
Top