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Is "perception" even a good concept?
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<blockquote data-quote="Lanefan" data-source="post: 7161781" data-attributes="member: 29398"><p>Well, yes it is a constraint on DMing in that it makes us kitbashers either a) have to do a lot more work to un-shoehorn everything before we can bash on it, or b) accept a system that isn't going to give us what we want in a game...which will probably be different for everyone. And it's a constraint on play in that the players are stuck with using a less-than-perfect system.</p><p></p><p>This falls apart when, where your old power drill was small and compact and neatly fit into the tight spaces you sometimes had to use it, the new one with the larger cheaper standardized battery pack is now too big for what you need. The constraint on the engineers has knocked-on to the end user, defeating the whole purpose.</p><p></p><p>I'll argue with you as long as I have to about Clerics being undesirable. Clerics rock! </p><p></p><p>Provided you played the game the way the designers wanted you to - 4 players, 1 character per player, 1-20 in two years or so. Deviate greatly from this and its warts really showed - believe me. Earlier editions would forgive much more deviation for much longer.</p><p></p><p>Gads, given all the 3rd-party stuff it was bloated by 2004. It just got worse from there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7161781, member: 29398"] Well, yes it is a constraint on DMing in that it makes us kitbashers either a) have to do a lot more work to un-shoehorn everything before we can bash on it, or b) accept a system that isn't going to give us what we want in a game...which will probably be different for everyone. And it's a constraint on play in that the players are stuck with using a less-than-perfect system. This falls apart when, where your old power drill was small and compact and neatly fit into the tight spaces you sometimes had to use it, the new one with the larger cheaper standardized battery pack is now too big for what you need. The constraint on the engineers has knocked-on to the end user, defeating the whole purpose. I'll argue with you as long as I have to about Clerics being undesirable. Clerics rock! Provided you played the game the way the designers wanted you to - 4 players, 1 character per player, 1-20 in two years or so. Deviate greatly from this and its warts really showed - believe me. Earlier editions would forgive much more deviation for much longer. Gads, given all the 3rd-party stuff it was bloated by 2004. It just got worse from there. :) Lanefan [/QUOTE]
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