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Is "perception" even a good concept?
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<blockquote data-quote="KarinsDad" data-source="post: 7162804" data-attributes="member: 2011"><p>Interesting. Other people talked about gotchas as things that could kill a PC outright whereas you did not.</p><p></p><p>From my perspective as a player, use of gotchas as you describe them is something I would like to often see. As I mentioned earlier, although I might not catch on to every single clue a DM drops, I tend to get a little bored when a DM drops clues about everything. Do you really give clues as to whether an NPC townsperson is actually an enemy spy? He's not a very good spy if you do.</p><p></p><p>I do think that gotchas such as a bunch of 10th level demons being discovered by a group of 5th level PCs is uncool, but my PC running towards a group of foes and he falls into a pit trap is just part and parcel of a dangerous delve environment. As a player, I need no clues by the DM that such a pit might exist.</p><p></p><p>It's kind of like the fudging discussions. I don't like a DM protecting my PC from my own decisions or from dice rolls. I wouldn't like DMs protecting my PC from the environment by giving me clues about every possible threat. Some threats, sure. Most or all, not so much. It's one thing to give clues about likely TPK scenarios. It's another to give clues so that every single player decision can be an informed one. Sometimes, players should just take chances without having enough information. IMO. Basically, it's about information balance. Too little is problematic and too much is problematic.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 7162804, member: 2011"] Interesting. Other people talked about gotchas as things that could kill a PC outright whereas you did not. From my perspective as a player, use of gotchas as you describe them is something I would like to often see. As I mentioned earlier, although I might not catch on to every single clue a DM drops, I tend to get a little bored when a DM drops clues about everything. Do you really give clues as to whether an NPC townsperson is actually an enemy spy? He's not a very good spy if you do. I do think that gotchas such as a bunch of 10th level demons being discovered by a group of 5th level PCs is uncool, but my PC running towards a group of foes and he falls into a pit trap is just part and parcel of a dangerous delve environment. As a player, I need no clues by the DM that such a pit might exist. It's kind of like the fudging discussions. I don't like a DM protecting my PC from my own decisions or from dice rolls. I wouldn't like DMs protecting my PC from the environment by giving me clues about every possible threat. Some threats, sure. Most or all, not so much. It's one thing to give clues about likely TPK scenarios. It's another to give clues so that every single player decision can be an informed one. Sometimes, players should just take chances without having enough information. IMO. Basically, it's about information balance. Too little is problematic and too much is problematic. [/QUOTE]
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Is "perception" even a good concept?
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