Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Is "perception" even a good concept?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 7162812" data-attributes="member: 97077"><p>For something to be a gotcha, it needn't be deadly.</p><p></p><p></p><p></p><p>If you don't catch on to every single clue the DM drops, then you'll miss some and be surprised. Which seems to be exactly what you want.</p><p></p><p>As for the enemy spy, yes, I'll drop clues. You may or may not catch on. He's a good spy if you don't. He's not so good if you do. But that's not all that important. What's important is what you do with that information, if you figure it out. Or that if you don't figure it out and he gets the better of you, you can look back and facepalm about having overlooked the clues that were dropped by the DM. You'll know that I gave you a fair shot at figuring out and you simply failed.</p><p></p><p>Your comments in this post and others seem to indicate that the players will always catch on (or at least you will), but that's not true in my experience. Sometimes they will and they feel good about paying attention and acting to avoid randomness and bad outcomes. Other times they will feel good about being surprised by the sudden plot twist that wasn't just sprung on them but, in hindsight, was building for some time. There is no downside here.</p><p></p><p></p><p></p><p>I'll telegraph the pit trap. If you don't need the clues, then it shouldn't be a problem for you that I do that, right?</p><p></p><p></p><p></p><p>Telegraphing, foreshadowing, and the like isn't about the DM protecting the character. It's about providing the players with enough information to make meaningful, informed decisions in fair challenges in order to reduce randomness and have control over their destinies. A great deal of experience in this regard has shown that they don't always make the best decisions even when informed. So there is your balance right there.</p></blockquote><p></p>
[QUOTE="iserith, post: 7162812, member: 97077"] For something to be a gotcha, it needn't be deadly. If you don't catch on to every single clue the DM drops, then you'll miss some and be surprised. Which seems to be exactly what you want. As for the enemy spy, yes, I'll drop clues. You may or may not catch on. He's a good spy if you don't. He's not so good if you do. But that's not all that important. What's important is what you do with that information, if you figure it out. Or that if you don't figure it out and he gets the better of you, you can look back and facepalm about having overlooked the clues that were dropped by the DM. You'll know that I gave you a fair shot at figuring out and you simply failed. Your comments in this post and others seem to indicate that the players will always catch on (or at least you will), but that's not true in my experience. Sometimes they will and they feel good about paying attention and acting to avoid randomness and bad outcomes. Other times they will feel good about being surprised by the sudden plot twist that wasn't just sprung on them but, in hindsight, was building for some time. There is no downside here. I'll telegraph the pit trap. If you don't need the clues, then it shouldn't be a problem for you that I do that, right? Telegraphing, foreshadowing, and the like isn't about the DM protecting the character. It's about providing the players with enough information to make meaningful, informed decisions in fair challenges in order to reduce randomness and have control over their destinies. A great deal of experience in this regard has shown that they don't always make the best decisions even when informed. So there is your balance right there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is "perception" even a good concept?
Top