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Is PHB 2 really "Core?"
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<blockquote data-quote="fissionessence" data-source="post: 4791639" data-attributes="member: 63357"><p>What you've presented here is <em>not</em> WotC's definition of core. This may be your interpretation of what 'core' should mean, or the way your group runs things, but Wizards has repeatedly stated that <em>everything is core</em>. </p><p></p><p>I don't think that this is necessarily a way to 'trick' players into buying everything. Rather, it's a way to promise players that everything they buy will sustain is relevance to the D&D 'metagame' throughout the lifespan of the game. When I first heard about Wizards's 'everything is core' motto before 4E came out, I was ecstatic about it . . . and I still am. I want the books I buy and the options I choose to be supported by future releases, and I want these options to be recognized by other players across the world, so that when I join a game, the class I want to play isn't banned because it's 'not core' or 'just a supplement'. </p><p></p><p>There is no 'correct' definition of what 'core' means to D&D right now. There's the official definition, from Wizards of the Coast, where 'core' means <em>everything made by Wizards</em>, including <em>Dungeon</em> and <em>Dragon</em> online magazines. Then there are the individuals' definitions of 'core', which are only correct insofar as they satisfy those who maintain them.</p><p></p><p>As far as new players are concerned, this could indeed be a bit confusing. However, I hardly think it's intentional. Some new players might view PH2 as a new edition of the PH, rather than a second volume, and be confused that way. Hopefully, as others have stated, they'll spot the, "this requires the <em>Player's Handbook</em>, <em>Monster Manual</em>, and <em>Dungeon Master's Guide</em>" section.</p><p></p><p>~ fissionessence</p></blockquote><p></p>
[QUOTE="fissionessence, post: 4791639, member: 63357"] What you've presented here is [I]not[/I] WotC's definition of core. This may be your interpretation of what 'core' should mean, or the way your group runs things, but Wizards has repeatedly stated that [I]everything is core[/I]. I don't think that this is necessarily a way to 'trick' players into buying everything. Rather, it's a way to promise players that everything they buy will sustain is relevance to the D&D 'metagame' throughout the lifespan of the game. When I first heard about Wizards's 'everything is core' motto before 4E came out, I was ecstatic about it . . . and I still am. I want the books I buy and the options I choose to be supported by future releases, and I want these options to be recognized by other players across the world, so that when I join a game, the class I want to play isn't banned because it's 'not core' or 'just a supplement'. There is no 'correct' definition of what 'core' means to D&D right now. There's the official definition, from Wizards of the Coast, where 'core' means [I]everything made by Wizards[/I], including [I]Dungeon[/I] and [I]Dragon[/I] online magazines. Then there are the individuals' definitions of 'core', which are only correct insofar as they satisfy those who maintain them. As far as new players are concerned, this could indeed be a bit confusing. However, I hardly think it's intentional. Some new players might view PH2 as a new edition of the PH, rather than a second volume, and be confused that way. Hopefully, as others have stated, they'll spot the, "this requires the [I]Player's Handbook[/I], [I]Monster Manual[/I], and [I]Dungeon Master's Guide[/I]" section. ~ fissionessence [/QUOTE]
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