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Is PHB 2 really "Core?"
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<blockquote data-quote="tomBitonti" data-source="post: 4792898" data-attributes="member: 13107"><p>And there-in lies a problem: One is actually not supposed to do to much of this. Redefining a Symbol, like f(x) := x^2, that is alright. Redefining words that have accepted meanings is a no-no. Words have definitions, and one really should stick to those definitions. Having too much "when I say X what I mean is ..." harms effective communication.</p><p></p><p>A problem here is that "core" doesn't have a common meaning that directly applies to the usage that has been invented in application to rule-books. What actual dictionary definition applies when you write "PHBII is a core rulebook".</p><p></p><p>A part of what is happening is that "core" is being used as a marketing term, and to enforce buy-in to a set of products. As in "You must have core products to play this game. PHBII is a core product. You must buy PHBII."</p><p></p><p>I think another part of what is happening is a divergence of what is available via the DDI. I presume that that will have all books, and most if not all of the material published through Dungeon and Dragon. For a lot of folks, you buy a couple of books, then sit down and play the game. Maybe, you buy more stuff, but maybe you are satisfied with just the first couple of books and are treating those as a complete game. On the other hand, there is the DDI, with it's ongoing stream of new content. A GM that is not on top of all of what is in the DDI will have a hard time of it when new players join their table. </p><p></p><p>I think the answer is to give up the word "core" and simply ask, without definition squabbles, "What game materials do I need to play this game", or, "What game materials do I most need to play this game? What materials are useful to have, but that I might go without?"</p><p></p><p>Thx!</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4792898, member: 13107"] And there-in lies a problem: One is actually not supposed to do to much of this. Redefining a Symbol, like f(x) := x^2, that is alright. Redefining words that have accepted meanings is a no-no. Words have definitions, and one really should stick to those definitions. Having too much "when I say X what I mean is ..." harms effective communication. A problem here is that "core" doesn't have a common meaning that directly applies to the usage that has been invented in application to rule-books. What actual dictionary definition applies when you write "PHBII is a core rulebook". A part of what is happening is that "core" is being used as a marketing term, and to enforce buy-in to a set of products. As in "You must have core products to play this game. PHBII is a core product. You must buy PHBII." I think another part of what is happening is a divergence of what is available via the DDI. I presume that that will have all books, and most if not all of the material published through Dungeon and Dragon. For a lot of folks, you buy a couple of books, then sit down and play the game. Maybe, you buy more stuff, but maybe you are satisfied with just the first couple of books and are treating those as a complete game. On the other hand, there is the DDI, with it's ongoing stream of new content. A GM that is not on top of all of what is in the DDI will have a hard time of it when new players join their table. I think the answer is to give up the word "core" and simply ask, without definition squabbles, "What game materials do I need to play this game", or, "What game materials do I most need to play this game? What materials are useful to have, but that I might go without?" Thx! [/QUOTE]
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