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Community
General Tabletop Discussion
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Is picking spells to counter the DM's tactics undermining the fun of the game?
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<blockquote data-quote="Charles Rampant" data-source="post: 2287183" data-attributes="member: 32659"><p>This is pretty interesting. One issue that came up in the Cyberpunk 2020 game i'm playing in now is that, in a system where rounds are 3.2 seconds, you can do multiple actions (eg, reload, fire another shot, move) in return for taking a -3 penalty on the dice rolls for those actions. Now, the GM told us not to do that, as if we started doing it, so do the enemies. He cited the GMs book which said that some people try to powergame by doing stuff like, for their extra actions, shooting, reloading, running up to someone point blank, shooting again. This is dodgy since the 2nd and 3rd actions take no penalty (no dice involved) and shooting at point blank is pathetically easy, so the penalty can be ignored.</p><p></p><p>When the party does this - use more actions - the enemies do it straight back. That seems fair to me, especially since the enemies only do it in reaction to us.</p><p></p><p>Somewhat back on topic...</p><p></p><p>Your GM is really pushing your group here, sorta like an endurance game. Fight back. After all, your roleplaying your character, and what character would want to be constantly attacked if he could stop it?</p><p></p><p>And that house rule, wtf. One does not drop stuff like that on players. It's just not done. You explain it, let them use it first, print it out so everyone can look it over and remember it. After all, why was your archer not doing the same to the enemies in that combat he was firing at?</p><p></p><p>Not to mention the dubiousness of totally destroying a characters ability to act in the short term. That's not bad, it could be an interesting situation certainly, but it just doesn't seem very... planned out. Random combats shouldn't really make characters unable to fight in the next one...</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 2287183, member: 32659"] This is pretty interesting. One issue that came up in the Cyberpunk 2020 game i'm playing in now is that, in a system where rounds are 3.2 seconds, you can do multiple actions (eg, reload, fire another shot, move) in return for taking a -3 penalty on the dice rolls for those actions. Now, the GM told us not to do that, as if we started doing it, so do the enemies. He cited the GMs book which said that some people try to powergame by doing stuff like, for their extra actions, shooting, reloading, running up to someone point blank, shooting again. This is dodgy since the 2nd and 3rd actions take no penalty (no dice involved) and shooting at point blank is pathetically easy, so the penalty can be ignored. When the party does this - use more actions - the enemies do it straight back. That seems fair to me, especially since the enemies only do it in reaction to us. Somewhat back on topic... Your GM is really pushing your group here, sorta like an endurance game. Fight back. After all, your roleplaying your character, and what character would want to be constantly attacked if he could stop it? And that house rule, wtf. One does not drop stuff like that on players. It's just not done. You explain it, let them use it first, print it out so everyone can look it over and remember it. After all, why was your archer not doing the same to the enemies in that combat he was firing at? Not to mention the dubiousness of totally destroying a characters ability to act in the short term. That's not bad, it could be an interesting situation certainly, but it just doesn't seem very... planned out. Random combats shouldn't really make characters unable to fight in the next one... [/QUOTE]
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Is picking spells to counter the DM's tactics undermining the fun of the game?
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