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Is picking spells to counter the DM's tactics undermining the fun of the game?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2287881" data-attributes="member: 9952"><p>Well I don't really know the answer to that question, I mean, my pov comes from the fact that _I_ was the chief antagonist in our little adversarial game but _I_ was also the one getting the least fun out of it. </p><p></p><p>My solution as I saw it was to:</p><p>- Rebuild player/DM trust by getting real transparent with my rules & NPC motivations. I'd spell out stuff & justify development/reactions during play at the expense of slowing it down. These days I do it at the end of session because the trust is there & it's better then.</p><p>- Destroy the main antagonism by removing my adversary. I took time out & they continued some campaign but without my management it fell to pieces (a calculated risk) & a couple of weeks later I reformed the group less 1. I spoke to him later about this and we agreed that we didn't want to game together.</p><p>- End the old campaign and start afresh.</p><p>- Run NPCs in a more detached manner, like I used to do before I regressed.</p><p></p><p>Thoughbubbles game sounds awfully similar but he made the mistake of agreeing to a loony houserule probably on the spur of the moment with a lot of emotion charging the air I bet. I call it loony because it has effectively thrown out the entire combat chapter and replaced it with DM fiat - and the players can't rely on it working the same for them like the NPCs because it has to go through the DM filter. </p><p></p><p>A DM pulling stunts like this is just not trustworthy.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2287881, member: 9952"] Well I don't really know the answer to that question, I mean, my pov comes from the fact that _I_ was the chief antagonist in our little adversarial game but _I_ was also the one getting the least fun out of it. My solution as I saw it was to: - Rebuild player/DM trust by getting real transparent with my rules & NPC motivations. I'd spell out stuff & justify development/reactions during play at the expense of slowing it down. These days I do it at the end of session because the trust is there & it's better then. - Destroy the main antagonism by removing my adversary. I took time out & they continued some campaign but without my management it fell to pieces (a calculated risk) & a couple of weeks later I reformed the group less 1. I spoke to him later about this and we agreed that we didn't want to game together. - End the old campaign and start afresh. - Run NPCs in a more detached manner, like I used to do before I regressed. Thoughbubbles game sounds awfully similar but he made the mistake of agreeing to a loony houserule probably on the spur of the moment with a lot of emotion charging the air I bet. I call it loony because it has effectively thrown out the entire combat chapter and replaced it with DM fiat - and the players can't rely on it working the same for them like the NPCs because it has to go through the DM filter. A DM pulling stunts like this is just not trustworthy. [/QUOTE]
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Is picking spells to counter the DM's tactics undermining the fun of the game?
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