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General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
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<blockquote data-quote="delericho" data-source="post: 9823798" data-attributes="member: 22424"><p>The point buy options aren't all balanced, and indeed intentionally so. However, the optimum assignment is not entirely obvious - it will generally depend on the character's class(es) and other factors.</p><p></p><p>Point buy <em>is </em>better than the standard array - because most characters have a strong dependency on two of three stats, you're probably better off reducing the other 3-4 to boost the key ones. (Ideally, the standard array should be very slightly more generous than it actually is, but with the caveat that it has to be used <em>exactly</em> as stated. But that's probably a bit more complex than the designers wanted.)</p><p></p><p>In theory, random rolls will give better stats even than point buy (on average - there's always the risk of getting some truly rotten stats). The trade off is control - with point buy you get to assign the points <em>exactly</em> where you want, while with random rolls you don't.</p><p></p><p>As for the relative value of the various stats... as noted, each class will depend strongly on a small number of them. Beyond that, Constitution is probably the best of the 'other' stats because of its effect on hit points and the disproportionate number of Con saves in the game. Strength and Intelligence are probably now the worst, with the absolute rating depending on your DM's stance on encumbrance.</p></blockquote><p></p>
[QUOTE="delericho, post: 9823798, member: 22424"] The point buy options aren't all balanced, and indeed intentionally so. However, the optimum assignment is not entirely obvious - it will generally depend on the character's class(es) and other factors. Point buy [I]is [/I]better than the standard array - because most characters have a strong dependency on two of three stats, you're probably better off reducing the other 3-4 to boost the key ones. (Ideally, the standard array should be very slightly more generous than it actually is, but with the caveat that it has to be used [I]exactly[/I] as stated. But that's probably a bit more complex than the designers wanted.) In theory, random rolls will give better stats even than point buy (on average - there's always the risk of getting some truly rotten stats). The trade off is control - with point buy you get to assign the points [I]exactly[/I] where you want, while with random rolls you don't. As for the relative value of the various stats... as noted, each class will depend strongly on a small number of them. Beyond that, Constitution is probably the best of the 'other' stats because of its effect on hit points and the disproportionate number of Con saves in the game. Strength and Intelligence are probably now the worst, with the absolute rating depending on your DM's stance on encumbrance. [/QUOTE]
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Is Point Buy Balanced?
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