Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 9825848" data-attributes="member: 725"><p>I think that's based on assumptions, randomness, not understanding the system, and a certain level of unintentional min/maxing.</p><p></p><p>In D&D 3e the issue was worse, partly due to how the system was implemented, partly due to how much choice there was with all the official books and people assumed that if it was official they could use it. And a healthy dose of power creep and maybe not enough internal consistency. 5E 2014 was already a little better, there was less stuff even after a decade of use, and 5e 2024 was even better. After I had DMed last in 3.5e I also figured out that I would NEVER allow complete usage of all books again if I DMed again, and with my latest 5e 2024 campaign I said "Only from the 5e 2024 PHB, nothing else!", it gives enough options to keep internal balance.</p><p></p><p>But I still say that when people make choices in an RPG without understanding the RPG, the group, the other players/characters, the DM, and the adventure/campaign. You'll have issues exactly as you describe them. By making a choice THEY find cool/interesting, without seeing that in context. One player might find something powerful cool and interesting, another player might find something weak cool and interesting, and if that continues in the same way for every moment they can make a choice, it snowballs. This is not just an issue with character building, these issues also present themselves when building adventures/campaigns, people making choices in adventures/campaigns that are not related to your character mechanical advancement.</p><p></p><p>Rule #0 and Session #0 should be imho: get everyone aligned in expectations, in objectives, in style, mechanics, etc. RPGing is a group activity, not an individual game. But when people treat parts of an RPG as an individual activity because their choices matter more then other choices, your going to get back to the same problem, no matter the system and how balanced it is. Even is something like Vampire, I can build completely different style characters, but due to the expectations of Vampire a certain style is assumed.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9825848, member: 725"] I think that's based on assumptions, randomness, not understanding the system, and a certain level of unintentional min/maxing. In D&D 3e the issue was worse, partly due to how the system was implemented, partly due to how much choice there was with all the official books and people assumed that if it was official they could use it. And a healthy dose of power creep and maybe not enough internal consistency. 5E 2014 was already a little better, there was less stuff even after a decade of use, and 5e 2024 was even better. After I had DMed last in 3.5e I also figured out that I would NEVER allow complete usage of all books again if I DMed again, and with my latest 5e 2024 campaign I said "Only from the 5e 2024 PHB, nothing else!", it gives enough options to keep internal balance. But I still say that when people make choices in an RPG without understanding the RPG, the group, the other players/characters, the DM, and the adventure/campaign. You'll have issues exactly as you describe them. By making a choice THEY find cool/interesting, without seeing that in context. One player might find something powerful cool and interesting, another player might find something weak cool and interesting, and if that continues in the same way for every moment they can make a choice, it snowballs. This is not just an issue with character building, these issues also present themselves when building adventures/campaigns, people making choices in adventures/campaigns that are not related to your character mechanical advancement. Rule #0 and Session #0 should be imho: get everyone aligned in expectations, in objectives, in style, mechanics, etc. RPGing is a group activity, not an individual game. But when people treat parts of an RPG as an individual activity because their choices matter more then other choices, your going to get back to the same problem, no matter the system and how balanced it is. Even is something like Vampire, I can build completely different style characters, but due to the expectations of Vampire a certain style is assumed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Is Point Buy Balanced?
Top