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<blockquote data-quote="Cergorach" data-source="post: 9826038" data-attributes="member: 725"><p>Look, it's like a ball sport where everyone is very competent and one isn't. While that might be fun for a while, eventually the strong players will get annoyed by the weak player, and the weak player gets annoyed because they don't <em>really</em> contribute like the rest does (and don't get the ball). The reverse where the weak player tries to make everything into an extended role-playing scene outside of combat is going to annoy the folks that don't mind the occasional RPing encounter, but are starting to get annoyed by that one player that thinks when they buy a a couple dozen arrows in town, it should be a two hour RP encounter...</p><p></p><p>And that's two sides, when there's even more sides, it gets annoying very fast!</p><p></p><p>We also made characters for ourselves when we played as teenagers and in our early twenties, we had oodles of time (and we had <em>many</em> personality conflicts as a result)! These days our time is precious, for those that play characters, and for those that make adventures/campaigns even more so. I'm at the point in life where you either conform to the group, or you get out! I have enough drama in my life, I don't want more of that in my RPing group. I'm also spending significant time on prepping/building as a DM, and while I'm building something I like, I also think that the party might like and I adjust to that as well as a DM. Things like XP pacing, Level pacing, combat speed, variety, exploration, options, RP options (up to the party on whether they use those or not).</p><p></p><p>I'm of the consideration that people playing a cooperative game => pnp RPG, shouldn't be making egotistical choices and that's what I hear when people say "...my character is usually built for me, not for the party.". And I see that as a problem, from experience.</p><p></p><p>Don't get me wrong, it's not about bending over backwards for everyone, it's about give and take. Something that's often lacking when players just show up at the game with a character they build by themselves.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9826038, member: 725"] Look, it's like a ball sport where everyone is very competent and one isn't. While that might be fun for a while, eventually the strong players will get annoyed by the weak player, and the weak player gets annoyed because they don't [I]really[/I] contribute like the rest does (and don't get the ball). The reverse where the weak player tries to make everything into an extended role-playing scene outside of combat is going to annoy the folks that don't mind the occasional RPing encounter, but are starting to get annoyed by that one player that thinks when they buy a a couple dozen arrows in town, it should be a two hour RP encounter... And that's two sides, when there's even more sides, it gets annoying very fast! We also made characters for ourselves when we played as teenagers and in our early twenties, we had oodles of time (and we had [I]many[/I] personality conflicts as a result)! These days our time is precious, for those that play characters, and for those that make adventures/campaigns even more so. I'm at the point in life where you either conform to the group, or you get out! I have enough drama in my life, I don't want more of that in my RPing group. I'm also spending significant time on prepping/building as a DM, and while I'm building something I like, I also think that the party might like and I adjust to that as well as a DM. Things like XP pacing, Level pacing, combat speed, variety, exploration, options, RP options (up to the party on whether they use those or not). I'm of the consideration that people playing a cooperative game => pnp RPG, shouldn't be making egotistical choices and that's what I hear when people say "...my character is usually built for me, not for the party.". And I see that as a problem, from experience. Don't get me wrong, it's not about bending over backwards for everyone, it's about give and take. Something that's often lacking when players just show up at the game with a character they build by themselves. [/QUOTE]
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