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<blockquote data-quote="Lanefan" data-source="post: 9826138" data-attributes="member: 29398"><p>Except that in most cases we're not talking about that scenario. Instead we're talking about scenarios where there's a wide range of competencies and abilities that may or may not be in different aspects of the game.</p><p></p><p>So you might have the football player who is really good at getting in the way of things but useless at much else; i.e. a natural goalkeeper. Put him at forward and he's hopeless, but that doesn't make him less useful to the team.</p><p></p><p>And now the real issue rears its head: time and pacing. For me, I've alwas held that these considerations are often overblown. Even if you can only get together for a few hours a few times a month, so what? Barring something tragic, or extreme old age, most people have a whole lot of months left; meaning there will always be more sessions, meaning that whatever you've prepped that doesn't get done tonight can wait till next week-month-year if they ever get to it at all.</p><p></p><p>Where for me I see it as a group of individual players who co-operate in the real world to the point where they all show up on time each week, share snacks and beer and laughs, etc., but who in the fiction aren't bound or forced to co-operate and who when making choices for their characters should be first thinking "Is this a character I want to play?" at roll-up and then "Is this what the character would do?" thereafter.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9826138, member: 29398"] Except that in most cases we're not talking about that scenario. Instead we're talking about scenarios where there's a wide range of competencies and abilities that may or may not be in different aspects of the game. So you might have the football player who is really good at getting in the way of things but useless at much else; i.e. a natural goalkeeper. Put him at forward and he's hopeless, but that doesn't make him less useful to the team. And now the real issue rears its head: time and pacing. For me, I've alwas held that these considerations are often overblown. Even if you can only get together for a few hours a few times a month, so what? Barring something tragic, or extreme old age, most people have a whole lot of months left; meaning there will always be more sessions, meaning that whatever you've prepped that doesn't get done tonight can wait till next week-month-year if they ever get to it at all. Where for me I see it as a group of individual players who co-operate in the real world to the point where they all show up on time each week, share snacks and beer and laughs, etc., but who in the fiction aren't bound or forced to co-operate and who when making choices for their characters should be first thinking "Is this a character I want to play?" at roll-up and then "Is this what the character would do?" thereafter. [/QUOTE]
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